EVE’s Alliance Tourney 10 (AT10) started last weekend, and I was able to watch a good amount of it. Overall the production value was pretty damn high, and the matches were interesting and explained well. The downtime is somewhat lengthy between each match, but not terrible, and the different alliance ‘ads’ are well done.
But the biggest takeaway for me is just how balanced EVE’s small-scale PvP is. It seemed like each team fielded a different set of ships, and often it seemed like even the same ships were being fitted in different ways. Why is that amazing? Because the amount of theory-crafting that goes into this tourney makes MMOs with full-time arena-style PvP seem like kindergarten, yet unlike all those other games and their cookie-cutter builds, here we had dozens of different setups going at it. And more than once, what team looked strong on paper ended up not performing as well as expected, and ‘hero’ ships were common. For a game that some will tell you is “hit F1, circle”, player-skill was on full display here.
I’m looking forward to next weekend, and recommend people tune in as well.