The shitstorm that is the Bonus Room controversy continues to rage, and as of now CCP hasn’t made a move. How all of that plays out will be very interesting to watch, but I want to put that aside for right now and talk about a different post from Jester.
The main thing I want to focus is the second-to-last quote, where Destiny talks about the sandbox and the players insisting that everyone play a certain way. Jester and Destiny are talking about EVE here, but I want to apply that to Darkfall.
My likely very biased opinion is that Darkfall is in a make-or-break period right now. AV has made a few solid changes (dura loss from PvP being the main one so far), and their plans for improving the conquest and territory control aspect of the game, if executed correctly, I believe will turn the game around, going from a “PvP for the sake of PvP” oversized arena to, you know, more of a sandbox with sustainable content and reasons for players to do things.
At the same time, there is a minority subset of current, but mostly former players that want AV to focus mostly on changing the combat back towards DF1; allowing for hyper-carries and for the elite to better handle larger groups of lesser players. They are convinced that the total appeal of DF is limited to what it is now, and that rather than attempting to expand that appeal, AV should instead just work on getting the ‘core’ base that loved DF1 back. They seem to ignore that said core wasn’t large enough for AV to keep DF1 going, and instead replaced it with DF:UW, but yea.
My overall take on this has been pretty simple; the only thing the elite actually need in a game like Darkfall is a population (targets), and one of the main things that drove people away from DF1 was said elites going superman on a group of casuals, over and over. League of Legends wouldn’t have the millions of players it has if Riot allowed the top 1% to regularity play ranked games against those far below them. There is a reason LoL exploded while DoTA itself never did; Riot fixed a lot of the core flaws of the game, chief among them the very idea of a hyper-carry (one player deciding the fate of 9 others in a game).
Most gamers are ok losing sometimes, but most won’t put up with getting smashed over and over. LoL controls the smashing, DF1 didn’t. DF:UW does to about the extent it really can. Numbers can help overcome skill, but at the same time an elite group can still run into double their numbers (or more) and win. That balance is in a good spot IMO, but AV has a bad tendency to listen to the Forumfall minority and shoot themselves in the foot.
As I said earlier, I think the game is coming up to a critical turning point moment, but I also have this fear (based on history) that AV will take one major step forward, and a giant leap back.