Making a UI for a game can’t be hard. Now I don’t have personal experience making one, but seeing how often a mod for a game is a UI edit or complete overhaul, I’d bet good money it’s not THAT hard to make something decent.
I bring this up because the UI in GTA V for the PC is a console-port abortion. If I have to click more than twice to close the damn game, your UI sucks. Also if during the tutorial you leave in using the left arrow key on the keyboard as something you expect players to normally do, your UI sucks. And again, this stuff isn’t that hard, and there are plenty of examples to refer to on how to make a basic, acceptable UI for the PC. Pro-tip; using the mouse shouldn’t be an afterthought!
This reminds me of Skyrim all over again, only this UI isn’t AS BAD as Skyrim was, but its perhaps more frustrating because the PC version of GTA V is coming out YEARS after the console versions, so clearly the devs have had plenty of time and budget to make changes, but they didn’t so instead they could focus on a built-in movie editor? Really?
And much like Skyrim, the fact that the UI sucks isn’t enough to ruin the game. GTA V on the PC is glorious. The big change is of course the graphics, and yes, GTA V looks phenomenal maxed out. First person view is also very nice, especially since you can switch between it quickly, so shooting-heavy parts I go first person, but for most other situations I use the standard view. But man would the whole thing be much better if the UI didn’t get in the way as often as it does. Bring on the mods I guess.