Az over on his blog contemplates his time spend playing Clash Royale vs his time spend playing FFXIV. My gaming time split is somewhat similar overall I think, were I’d say 50% of it is mobile games now (Clash of Clans and Clash Royale being 95% of that).
But unlike Az I don’t view CoC and CR as ‘time wasters’ like most mobile games, where the fun lasts maybe a few hours via cheap tricks and shiny nothing and then you move on. After EVE, Clash of Clans is my second-longest played game, with my first post about the game (at least using the CoC tag) going up in June of 2014 (damn…).
I’ve gone so far as to ask if CoC is an MMO, and almost 2 years after that post, I’m leaning even more towards that answer being “yes”, certainly by the now very lax definition most people have of an MMO. Hell, in a lot of ways, CoC is far more of a traditional MMO than most MMOs today, being how heavily it relies on ‘grouping’, the long progression and difficulty curve, and how often its updated.
Mobile gaming originally was viewed as ‘cheap’ gaming, something quick to fill the time by playing very simple games. I don’t think that still applies to the whole platform. Today, mobile has ‘real’ games like CoC/CR, along with the filler, just like a console has ‘real’ games along with a bunch of filler. Mobile games are designed around the limitations and advantages of the platform, sure, but good developers can and do still make top-notch games working around or taking advantage of the platform.
Plus as hardware continues to improve, along with the speed of the networks, I expect the mobile space to further expand and more ‘real’ games to push the boundaries. It’s only a matter of time before a game the size and cost of a GTA V is released on mobile, and very likely with it will come the next “$10 for a horse!?” controversy related to payment model. And I can’t wait!