I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention.
For most of EVE’s history, the big events have always focused around loss, especially losses that are expensive. Its easy for non-EVE players to understand a headline of “$50k lost in massive EVE battle”, and its a headline even non-gaming news sites like posting. It grabs people. And it also attracts people to the game itself, which is rather important when we are talking about one of the longest-running MMOs out now.
The problem with such battles in EVE is they are rare. Even as capitals and supers have become far more common, its still rare for two sides to both use and risk such ships in combat, and most of the famous exmaples have happened because mistakes were made rather than both sides planning to fight. By far the most common source of super deaths is still ganking them when they are out doing PvE or traveling, rather than in actual combat, which isn’t exactly ideal.
Life is Feudal, on a much smaller scale, has this same problem. Its too easy to run away from a fight, so if one side doesn’t want to engage, you are left with the option of trying to gank them or finding someone else. But in LiF, in an IB, that’s not the case. In an IB both sides not only want to fight (they showed up), but once inside fighting is assured, and people do die. It’s fun, its effective, and it provides the kind of content people envision when they think of ‘good fights’ in MMO PvP combat.
IB would also mean that if you are involved, you know a fight is going to happen. No more signing up for a fleet, traveling for 2 hours, sitting in system under TiDi for another few hours, and traveling back home without a single shot fired, which happens in, sadly, most major fleets today.
I’m not going to pretend to have all the details figured out, but if the system was added, and it did work as intended, large-scale battles with significant losses would become far more common in EVE. Not ‘too common’, since that’s unsustainable even for the larger alliances, but far more common then they are today. It would also mean we no longer have to deal with big event disappointment, like the “1 million dollar fight” that never happened somewhat recently.
It would also lead to a new meta, one that I think many theorycrafters would enjoy. So much work and effort goes into the Alliance Tournament meta, and that is far more limited than what IB would bring, both in size and in ship/module options.
But yes, most of all, it would give EVE more ‘newsworthy’ set-piece battles, which would draw more attention to the game, and ultimately more players trying it out. EVE needs that, and really, it needs combat to actually happen a lot more than it does today.