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Category Archives: MMO design
Rust is not an MMO
Picked up Rust to play with some friends. So far (2 days in) it’s fun. Alright killed someone and had them rage in global, and yes, it’s ‘that type of game’. I also think Rust is a perfect example of … Continue reading
Posted in MMO design, Random
1 Comment
The “Premium Theater” MMO
Story time. A few years ago the local movie theater introduced the Premium Theater. It’s $20 a ticket, which includes popcorn and soda. The entrance to this area is separate from the general entrance, its 21+ due to the area … Continue reading
Posted in MMO design, Rant
24 Comments
Taking genius for granted
As I interact with MMO players across the genre in different games, a common theme has started to develop; either you are an MMO player with EVE experience, or you aren’t. And I don’t mean ‘EVE experience’ in terms of … Continue reading
Posted in EVE Online, MMO design
58 Comments
ESO: Beta impressions
(If this post breaks the ESO NDA… um, sorry?) I got to finally play ESO this weekend, and more than anything it surprised me. I wasn’t blow away and loved it, but I also didn’t hate it. I wish it … Continue reading
Posted in beta, MMO design, The Elder Scrolls Online
25 Comments
Themeparks: Raid or die
I’m on record here saying I have little interest in WildStar, but that from the outside looking in I think the game has a chance. One reason is the devs acknowledging that their game won’t be for ‘everyone’, and that … Continue reading
Posted in MMO design, WildStar
14 Comments
ESO: The “make a good game” problem
Clearly a Forbes writer is a big fan of this blog, what with this copy/paste job of an article. I’ll excuse the lack of a h/t this time, but clean it up will ya? Anyway, since everyone is jumping on … Continue reading
Posted in Mass Media, MMO design, The Elder Scrolls Online
23 Comments
Closing out 2013. 2014 predictions
2013 ends much like it began for the MMO genre, with a collective ‘meh’, and this blog overall has reflected that both in post volume and the number of posts about MMOs vs other games. My most played MMO this … Continue reading
Clones making clones
Around this time of year, most blog authors will do year-end posts (hopefully I’ll get one up as well, but no promises), and I think a trend we will see this year was that 2013 was pretty blah for the … Continue reading
Posted in MMO design, Rant, World of Warcraft
21 Comments
DF:UW – Take care of the sheep to keep the wolves
The biggest challenge for any PvP sandbox developer is figuring out how to keep the sheep around. The easiest challenge is figuring out how to keep the wolves. If you look at the history of this MMO sub-genre, it’s not … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, PvP
28 Comments
DF:UW – Economy, MVPs, and Forumfall noise
Warning, the following is a long post centered around Darkfall, but in many ways applies to MMOs in general, and skims many concepts in order to prevent this from being an even longer novel. Apologies if I lose you along … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, Rant
25 Comments