Category Archives: MMO design

Rust is not an MMO

Picked up Rust to play with some friends. So far (2 days in) it’s fun. Alright killed someone and had them rage in global, and yes, it’s ‘that type of game’. I also think Rust is a perfect example of … Continue reading

Posted in MMO design, Random | 1 Comment

The “Premium Theater” MMO

Story time. A few years ago the local movie theater introduced the Premium Theater. It’s $20 a ticket, which includes popcorn and soda. The entrance to this area is separate from the general entrance, its 21+ due to the area … Continue reading

Posted in MMO design, Rant | 24 Comments

Taking genius for granted

As I interact with MMO players across the genre in different games, a common theme has started to develop; either you are an MMO player with EVE experience, or you aren’t. And I don’t mean ‘EVE experience’ in terms of … Continue reading

Posted in EVE Online, MMO design | 58 Comments

ESO: Beta impressions

(If this post breaks the ESO NDA… um, sorry?) I got to finally play ESO this weekend, and more than anything it surprised me. I wasn’t blow away and loved it, but I also didn’t hate it. I wish it … Continue reading

Posted in beta, MMO design, The Elder Scrolls Online | 25 Comments

Themeparks: Raid or die

I’m on record here saying I have little interest in WildStar, but that from the outside looking in I think the game has a chance. One reason is the devs acknowledging that their game won’t be for ‘everyone’, and that … Continue reading

Posted in MMO design, WildStar | 14 Comments

ESO: The “make a good game” problem

Clearly a Forbes writer is a big fan of this blog, what with this copy/paste job of an article. I’ll excuse the lack of a h/t this time, but clean it up will ya? Anyway, since everyone is jumping on … Continue reading

Posted in Mass Media, MMO design, The Elder Scrolls Online | 23 Comments

Closing out 2013. 2014 predictions

2013 ends much like it began for the MMO genre, with a collective ‘meh’, and this blog overall has reflected that both in post volume and the number of posts about MMOs vs other games. My most played MMO this … Continue reading

Posted in Darkfall Online, EQNext, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, SW:TOR, The Elder Scrolls Online, Ultima Online, WildStar, World of Warcraft | 22 Comments

Clones making clones

Around this time of year, most blog authors will do year-end posts (hopefully I’ll get one up as well, but no promises), and I think a trend we will see this year was that 2013 was pretty blah for the … Continue reading

Posted in MMO design, Rant, World of Warcraft | 21 Comments

DF:UW – Take care of the sheep to keep the wolves

The biggest challenge for any PvP sandbox developer is figuring out how to keep the sheep around. The easiest challenge is figuring out how to keep the wolves. If you look at the history of this MMO sub-genre, it’s not … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP | 28 Comments

DF:UW – Economy, MVPs, and Forumfall noise

Warning, the following is a long post centered around Darkfall, but in many ways applies to MMOs in general, and skims many concepts in order to prevent this from being an even longer novel. Apologies if I lose you along … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Rant | 25 Comments