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Category Archives: MMO design
“Empires of EVE: A History of the Great Wars of EVE Online” Review
Empires of EVE: A History of the Great Wars of EVE Online by Andrew Groen is a must-read for any MMO fan, even those who have never played EVE Online. I say this because the book does a masterful job … Continue reading
Posted in EVE Online, Inquisition Clan, MMO design
3 Comments
So a good game sells a lot of copies? Get out of here!
100m+ copies of Minecraft have been sold, and today the game sells 53k+ copies A DAY. Who the hell is still buying Minecraft? And I don’t mean that in a “Minecraft sucks!” way, because it’s a great game/tool, but in … Continue reading
EVE: The hardcore and casual partnership
Too often we talk about hardcore vs casual players in an MMO from a content perspective. Raiding is for the hardcore, the main quest must be casual, form X of PvP is hardcore, form Y is casual, etc. How you … Continue reading
Posted in EVE Online, MMO design, World of Warcraft
8 Comments
EVE: New player experience, done Goon-right
According to ‘sources‘, 51% of all new EVE player quit within the first 2 hours. I suspect that two hour timeframe is generous, as my guess would be a lot actually quit sooner. If you go into the game totally … Continue reading
Posted in EVE Online, Goons, MMO design
2 Comments
EVE: If the shoe fits
In two hours I was part of the ‘end-game’ in EVE Online. In two hours and about fifteen minutes, I was pretty mad at myself for waiting this long to return to EVE. I also have a dozen blog posts … Continue reading
Posted in EVE Online, Goons, MMO design
5 Comments
WoW: Churn and burn
The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading
Posted in MMO design, World of Warcraft
18 Comments
Vanilla WoW today would have more subs than current WoW
All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading
Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft
56 Comments
Dragon’s Dogma is a great offline MMO
Dragon’s Dogma was recently released on PC, but is a game that came out in 2012 or so on PS3 and whatever Xbox version was around then. I might have more to say about it as I play it a … Continue reading
Posted in MMO design, Random
2 Comments
Time as a measure of greatness
I often give ‘reviews’ of games here. Sometimes official reviews (whatever that means), and sometimes just some random thoughts about a game I’m currently playing. I’ve now been playing games for multiple decades, and have likely written about hundreds here … Continue reading
FFXIV: The view from level 50 as it stands today
Having returned to FFXIV for a few weeks now, the experience has been surprisingly great. I’m level 51 on my main class (Paladin), and I’m currently working through the main quest content that was added in patches after launch. The … Continue reading
Posted in Final Fantasy XIV, MMO design, World of Warcraft
2 Comments