And yes, I’ve heard the Ultima Online house analogy. But until I can plant a flower box outside my POS, I don’t buy it. EVE ain’t Minecraft.
Going to pick on Jester a bit in this post. I say pick on because while Jester is extremely knowledgeable about EVE (and writes the best blog about it), his overall MMO experience is somewhat limited, and I’m 99% sure he did not play UO and experience its housing.
So with that said, flowers did not make UO housing. Not even a little bit. And ‘flowers’ would not be what would make EVE’s POS revamp. ‘Flower’ housing systems, like what LotRO has, suck. They are pointless, vapid wastes of instances space. That type of housing has zero gameplay. But that’s not what UO had.
The reason housing in UO was amazing gameplay was because it centralized you in a huge world. Without a house, you lived out of an NPC city, and those cities were not ‘yours’. As soon as you had a house, that was YOUR spot. Everything around you was important, because it was connected to YOUR spot in the world. That alone is perhaps the biggest retention ‘hook’ in the genre.
But housing in UO went further than just claiming land. It also opened up options such as running a vendor, or a crafting station near a mine, or just being a guild house for everyone to store items in and work out of. Each of those avenues further branched out. Once you start running a vendor, you care a lot more about the economy, and what items are worth. Or you go into crafting to ensure supply. Or you make connections to a crafting guild to work out a deal.
Point being, a house is the central point of the giant spiderweb we call sandbox content, and it’s a damn crime so many MMOs do it so poorly or don’t even do it at all.
Returning back to EVE, running a POS is painful. Really, really painful. No one likes it, very few tolerate it. Yet even in the sludge that is the current system, you have some interesting gameplay. Jester himself covers one example here.
Now imagine if CCP removed the sludge of the horrible UI you have to use to place POS guns, or the mishmash that is placing refineries and hangers. Designing a house/POS should be fun, like it is in UO. It should allow talented individuals to do something like the deathstar, but to the degree EVE lets you do things (think EVE market manipulation vs WoW kiddie pool economy).
And if newish players are given the chance to jump in and setup a small home, how many new players does that bring in? What kind of splash would a video showing the creation of a great looking and function POS make in the media? Hell, new players often struggle to define a ‘why’ in EVE; and building/growing your POS could be just the ticket. Reach a certain size, and the game should naturally encourage you to branch out, socialize, and work with others to continue on, much like UO subconsciously did way back in 1997. Again, the problem has been solved. The solution has simply been forgotten and drowned out in WoW-clone me-too trash design.