In a topic that would only come up on blogs and forums, many people are worried about Public Quests and Scenarios in Warhammer Online when the ‘initial rush’ of players leaves the starting areas. Yes, in a game that has not gone live, and one that most people have played for a total of 3 days or less, we are talking doom and gloom for the starting areas. Yay blogs and forums, this one included.
The most commonly sited examples are the 1-60 instances in WoW, and how no one ever runs them anymore. Second on the list are the countless zones in EQ/EQ2 that are deserted. Oddly remote regions in EVE are not used as examples (inside EVE joke). So are all non-40 PQs and Scenarios shortly going to be unused, dead content?
They won’t be swarmed by 50 players playing ‘tag the spawn’, but they won’t be the WAR equivalent of Uldaman. The first thing WAR has going over WoW/EQ is that it supports groups far better, both in design and through the Open Group system. Five players in Westfall are not likely to get together and run the Deadmines in WoW, yet if you have just three-four players within a few minutes of a PQ, odds are they will hop over to help out. It won’t take much time, it might earn you a quick reward, and the mindset (not all solo) will likely (time will tell) be different. You won’t feel the need to ‘skip all the 1-70 crap’ to get to the good stuff.
The next key factor is class balance and the requirements to complete a PQ. You don’t need a perfect group, or even anything close to one in order to complete a PQ. Sure everything goes smoother if you have a tank/healer/dps setup, but you can also power your way through with all DPS, or just slowly grind it out with all healers, and tanks have decent enough dps that they will be successful as well, given enough time. PQs are not tuned for a perfect group, as they are intended to be quick, fun event as you travel, not the massive undertakings that most instances require.
As for Scenarios, I can’t image a server being so low pop that they will go unused as some predict. The fact that they allow a wide range of levels, can be accessed at any time, require a relatively low amount of participants, and allow players to PvP in a game designed for good PvP are enough factors to ensure they will be used. Perhaps queue times won’t be instant, and maybe you will only have 1-2 Scenarios going at a time, but it’s hard to image they will go as dead as instances and zones in WoW/EQ.