Things change quickly in DarkFall, on both a personal scale and on the grand political scale. With the game still in its infancy, everyone is scrambling to establish and maintain alliances, and guilds that were allies just hours ago are now enemies and vice versa. I’m guessing things will settle down eventually, but right now it’s a shitshow. The biggest fear everyone has overall is the establishment of two mega-alliances, and that basically being it. Given the number of guilds and egos however, it’s tough to see this happening, especially considering the size of the world. Who would want to travel two hours or more to maybe defend a city/hamlet with some guild you never interact with? Hopefully just the sheer size of the map will naturally separate guilds and alliances, we will see.
On the personal side, this weekend was highly entertaining. On Saturday a group of five Inquisition members went out to hunt some trolls. The area is accompanied by a killcounter-style quest, where you have an hour to kill as many trolls as possible, with a higher payout the more you kill. The quest is repeatable, and you must kill at least 10 to get any pay. This trip was very successful, as we had just the right amount of firepower to kill the trolls as they spawned, and after an hour we all left with 400ish gold and random gear/regents.
Thinking to repeat our success on Sunday, with the quest money going to our hamlet fund, a group of nine went out to hunt again. This time, we ran across a few LoD members (a guild we are at war with), and as expected a fight broke out. While we had them outnumbered, our group contained some of our newer members and overall we lacked some of our key PvP leaders, and so the fighting went sour quickly. The difference in DarkFall PvP over other games is that the lack of giant red names above everyone’s head makes just finding your enemy tough, and when you throw in friendly fire, just having more people on your side does not guarantee victory. Actual PvP skill factors in heavily, and the guys we were facing were no joke.
After the scramble, we regrouped and went back a bit more organized. Running into LoD again, this time the fight went our way, and soon two of them lay dead and looted, the rest chased away. With the area cleared, and a friendly guild taking up one of the troll spawn spots, our group picked another and started killing. While we did not have the full hour to work with, we still managed to get the quest completed for a few members (I was at 9 kills, ugh). Just as the timer was running down, another enemy guild showed up and started raining arrows down at us while we were still engaged with a troll or two. Two of us went down, myself included (mass arrows by surprise hurt). I was picked up by a quick-thinking guild member, and full of loot, we called it and ran for our lives. Luckily the enemy did not pursue, and we regrouped back at the wilderness bank to sell and collect our rewards. Not a perfect trip by any means, but still overall fun and a good learning experience.
Later that day, while killing some dwarves with two other guild members, the two worst PKs in the world ran into us. Now I’m not sure what their plan was exactly, but they both came in on mounts and started attacking us (poorly). As we were very close to water, we jumped in, and sure enough the two followed us. Mounts travel at the same speed a player does in water, without the option of fast swimming at the cost of stamina or diving underwater. In other words, don’t enter water on a mount and try to fight. These guys must not have learned that lesson yet, so we happily taught it to them, killing one guys mount and then the other. Now at this point the tables had turned, and it was 3v2 with everyone on foot and basically all healthy. It also helped that the two PKs ran in different directions, making it easy for the three of us to focus on one and chase him down. After a few minutes of him burning stamina by swimming and diving (all while taking mana missiles to the back), he clearly ran out as the go on land and did not proceed to sprint away. As we still had some stam, we sprinted up to him and hacked him down. In somewhat of a surprise, the PK actually had some loot on him from other players he must have killed, including some ore, tools, and assorted gear, not to mention the banded set he himself was wearing. Come back any time you two, your donations are always appreciated.
To finish off, late Sunday night we organized another group trip to the men-at-arms dungeon I wrote about previously. Just as tough as I remembered it, it took us a few minutes to get ourselves established and in a good spot to kill the little humans. Once we got rolling, the tombstones started popping and the loot was flowing, men-at-arms drop some very nice banded and scale armor, along with solid rank 10 and 20 weapons. Skinning them also yielded a good amount of bone and other materials.
After close to an hour, we spotted another player across the room we were farming. Unguilded, poorly equipped, and alone, he did not pose much of a threat and made no move towards us. Which in any other game this would mean return to farming, in DarkFall anyone is a potential threat and must be taken as such. Crossing the room into the hallway our visitor had occupied, we heard fighting noises in the distance (sound is very important in DarkFall) and proceeded to investigate, as there was no way someone so poorly equipped and alone would be able to handle much of anything in this dungeon. Sure enough, we ran into two members of Lucid Visions (another enemy guild), and decided quickly that the best way to say hello is to chop them up. They made for rather easy pickings, as the hallway was tight and they were already engaged with some mobs. Attacked on both sides, they quickly dropped, and we looted them for some VERY nice stuff. My guess is they had been farming the dungeon for quite some time, as they had a good amount of gold and gear on them, not to mention the full scale set one was wearing. With those two kills we decided to end on a high note, as our bags were full of high-priced loot and it was getting late.
So yes, another great weekend in DarkFall. Lost some gear, gained more back, took part in a city siege (kinda but not really, long boring story, other than it was cool to see 200+ people on screen with the framerate still above 30+ with only shadows turned off), and overall had a great time with my guild.
For those keeping count, yes, I played a stupid amount of DarkFall over the weekend. That’s what not having kids and having a very cool and understanding fiancé does for you, I’m lucky and I know it. Be jealous! (somewhat inside joke, relax)