Category Archives: Dungeons and Dragons Online

Passing MMO judgment

I few days ago a wrote a post about why I believe Warhammer Online failed to live up to it’s potential/hype, and Tobold took the following line and ran (out of context) with it: Because unless you are a believer … Continue reading

Posted in Aion, beta, Combat Systems, Console Gaming, crafting, Darkfall Online, DDO, Dungeons and Dragons Online, Fallen Earth, Mass Media, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 76 Comments

Little more Dragon Age, and some DDO F2P thoughts.

As I stated in my Dragon Age review, I was very impressed with the combat engine when, after finally defeating the first boss, one of my characters jumped on him and put his sword through the Ogre’s skull. All of … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, MMO design, Patch Notes, Random, RMT | 13 Comments

Homeless in DarkFall, and back to DDO

Considering I did not touch the computer all Sunday, a whole lot of gaming still happened this weekend. My clan in DarkFall making some poor siege-related decisions, my return to DDO, and some single-player gaming all happened. In DarkFall, the … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, Housing, PvP, Random, Site update, The Casualties Guild | 10 Comments

The WoW hate: Why 2009 is not 2005.

Taken from a comment on TAGN, #16: @Syn: So was WoW the debbil when you were spending all waking hours of your life raiding MC (ca. 2005-06) or are these merely the rantings of the repentant sinner who has since … Continue reading

Posted in Darkfall Online, DDO, Dungeons and Dragons Online, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 51 Comments

Idea for binding another game to an MMO

With CCP announcing Dusk 514, a shooter-based MMO that will interact with EVE Online, Tobold ask’s what other MMOs would work well with a secondary product attached to them. My initial thought was to have player-controlled mobs facing off against … Continue reading

Posted in Combat Systems, DDO, Dungeons and Dragons Online, EVE Online, MMO design, Random, World of Warcraft | 6 Comments

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

Dummies like dummy games

My fiancé currently prefers WAR over DDO because DDO got hard. I prefer DDO over WAR because DDO is an enjoyable challenge rather than the insta-win that is general MMO PvE. I consider myself an MMO gamer; she is the … Continue reading

Posted in DDO, Dungeons and Dragons Online, EVE Online, MMO design, Warhammer Online, World of Warcraft | 57 Comments

F2P MMOs: The land of ‘just good enough’.

One of the common complaints against the subscription model is that if you only play that MMO sparingly (whatever that may be for you), you are not really getting your moneys worth compared to those who play more. The perceived … Continue reading

Posted in Aion, Atlantica Online, DDO, Dungeons and Dragons Online, FreeRealms, MMO design, RMT, World of Warcraft | 12 Comments

DDO Hirelings: Nicely done Turbine!

Last night I tried out the somewhat new hireling system in DDO when my fiancé and I ran into a tough level 3 quest and came away very impressed. It’s not exactly like having a real player, but its close … Continue reading

Posted in DDO, Dungeons and Dragons Online, MMO design | 11 Comments

Bring back the gimps!

At some point during the transition from MMORPG to just MMO, the ability to create a ‘gimped’ character was removed. In UO you could hit the skill cap and have a horrible character. In AC you could spend all your … Continue reading

Posted in Asheron's Call, DDO, Dungeons and Dragons Online, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 30 Comments