It’s funny that in the wall of text below, I never actually got to what I originally meant with my line of “DF has had more content added in a year than WoW has in 5”. The straw man Tobold put up worked to distract me, although sadly even taken out of context I still believe DF has more ‘content’ than WoW, be it since release or overall. But my point was never that Aventurine has added more lines of code or art files in a year to DF than Blizzard has to WoW in 5. My point was that at the most very basic level of “stuff to do”, AV has added more “stuff to do” in a year than Blizzard has in 5. To me “stuff to do” = content.
And even with that, “stuff to do” needs some context. For example, I don’t put a ton of value in adding the 153rd edition of ‘kill ten rats’, this time with neon orange rats instead of neon purple ones, but I would say adding working overworld naval combat to an avatar-driven game as huge. To me the fact that DF has naval combat that is more than a gimmicky “jump in the vehicle and get a new hotbar” is more ‘content’ than all of WotLK combined. WotLK added a slew of new mob, armor, and scenery models etc, but all of those are just used to spice up the 154th edition of ‘kill ten rats’. Naval combat in DarkFall is basically a whole new game. What works in the water, or on a deck, is completely different than what works on land.
I look at things like player housing, the village system, the trade route system, the sea fortresses, the kraken, and character specialization as adding far more ‘content’ than a new set of instances that replace the previous set as ‘best in slot’ locations. WotLK added a bunch of zones/instances, just like TBC did before it. And just like TBC made all of vanilla WoW’s endgame zones/instances obsolete, so did WotLK to TBC zones/instances, and Cataclysm will do the same to WotLK. Those expansions don’t add MORE content; they just replace the endgame with a new one after a game reset (adding more levels).
Of course those new instances/zones have new graphics for all of the mobs and items, new lore written to explain the appearance of the space goats and the new ‘kill ten rat’ quests, and new abilities to spam in 1-2-1-3 fashion on those mobs, and if we are counting total content added in only that context, Blizzard wins.
I just don’t count that stuff as all that new. Sure it’s nice to see a new mob graphic or what the next raid set looks like, but once the shiny is seen, what then? How does a new gear set, that other than looking different and increasing your stats by 2% compare to something like the kraken being added? Ignore that the kraken is a new model with new animations and sounds, because that’s not the point. The kraken changes how you travel the ocean, the danger that exists, and the risk/reward of setting out in a ship. That to me is content. What was previously ‘empty’ space is now something to think about, something to consider and weigh in terms of risk/reward, and just one more random factor added to naval combat. That a kraken might show up in the middle of a naval battle is, imo, far more content than whatever a new instance brings.
The trade routes added recently are extremely simple in design. Four different locations were added to mainland Agon, you go talk to the NPC, give him some gold for a backpack, and then take that backpack to another NPC and get more gold as a reward. Very simple and nothing fancy.
In WoW this task would be completed however many times you need to earn your shiny before you would move on, bored and complaining because the content did nothing but make you pointlessly travel to grind out your shiny. In DarkFall the trade routes add a ton of ‘content’, because the four hubs become PvP hotspots, the travel involved adds attractive targets to the world, a player can set his risk level and try to make the journey, and a well organized group can use the system to earn a hefty amount of gold, albeit at a large risk. That to me is all great content, driven by Aventurines ‘simple’ addition of trade routes.
Apply similar thinking to villages, housing, player vendors, specialization, and yes, I believe Aventurine has added more content to DarkFall since release than Blizzard has to World of WarCraft in it’s five years of release.