Atlantica Online is now super ‘accessible’

Atlantica Online is not the game it was when I played it back in late 2008. It’s still got the combat system, and graphics, and all of that. It still has the same initial quest structure, town system, pops up, etc. But the game today is insultingly easy, and not just in the usual ways.

Yes, the monsters you now face seem much easier. They don’t hit as hard, they die faster, and, most shockingly, it seem that when you face a group of 5-6, only one or two will attack you per turn. This not only makes the whole thing easier, but it’s just silly. Wtf is the point of grouping 5-6 mobs together if only one or two are going to actually act and attack you?

It gets worse though. You now receive a ‘help box’ as you play, first at level 5, then again at 15, and once more at 25 (have not made it higher). Each box contains a bunch of gear, generally much better than what you have found so far, along with some cash shop ‘samples’ (7 day devil wings for example). In other words, you not only get ‘welfare epics’ to use on super-easy mobs, but the game makes sure you ALWAYS (again up to 25 so far) have them.

Finally, the two boss encounters so far have been a total joke. What was once a rewarding and ‘gatekeeper’ fight is now the same faceroll as any random mob group. No real special abilities, no need to actually go in with a plan, no defeat-and-grind-up-a-bit wall; just enter, faceroll, leave.

The changes have really crippled AO for me so far, because when the game is this easy, all of the other things just don’t matter. Who cares about crafting or consumables or party setup when no matter what you do, you are going to win easily? The quests and locations also fade into just another spot, as you don’t really develop that respect for a boss, or that edge from a particularly tricky combination of mobs.

I’m hoping that all of this is a result of extending AO’s ‘intro’ into the first 25 or so levels, and that the challenge and battle complexity comes back (if anyone is playing currently please chime in). Since the level cap is now 150 (it was 100 back then), perhaps that’s what happened. I really hope so, because if not, ‘accessibility’ has claimed another MMO.

About SynCaine

Former hardcore raider turned casual gamer.
This entry was posted in Atlantica Online, MMO design, World of Warcraft. Bookmark the permalink.

2 Responses to Atlantica Online is now super ‘accessible’

  1. Joes says:

    I played just after release and again recently. You’re correct in that the lower levels are a lot easier now, and this easy stage lasts a lot longer. Previously it was challenging from the start, but I seem to remember that you hit a grind/money wall round about level 60. Now the challenge starts a lot later, but I only hit the grind/money wall around level 100. So in short, the help boxes will dry up (can’t remember when – think it’s after level 50), and the game is actually a lot of fun until level 100 or thereabouts. This was especially nice since I got to see a big part of the game I missed first time around (lvl 60-100). After level 100 the grind just got to me.

    Btw, I don’t mind spending money on the game, but I don’t like spending more than for a subscription based game. So I did buy $10 worth of Atlas ore at level 90, and used the money to finance my gear up to level 100. I’m not sure how easy/difficult it would be if you spend no money, but I would guess it becomes real tricky after level 95.

    • SynCaine says:

      I just hit 40, and the challenge is sorta back. I think the main reason is equipment boxes just don’t drop anymore, which is really weird but also encourages you to craft which I’m OK with.

Comments are closed.