I’m a little late in jumping on the Xcom bandwagon, but its every bit as good as you likely have heard.
I went straight into Classic/Ironman, and I’m glad I did. So far (game 11), I’ve not survived longer than June (maybe July…), but the fun comes in losing and rethinking not only on-map strategies, but long term stuff like research focus and base layout.
I think I’d find the game far less entertaining if I first played it on a lower difficulty, and especially without Ironman forcing restarts rather than reloads. So far in every game, while bad luck certainly contributes, ultimately the ‘bad luck’ could have been avoided with better planning or execution. With reloads, it would have accelerated the learning process and hence shortened the enjoyment of the game. I have no doubt that at some point, I’ll have figured Xcom out and then it will just come down to execution and luck, which while still fun, is not as great as having to figure it all out as you go step by step.
Also Xcom Classic/Ironman is a fantastic primer for Darkfall. Losing your best squad member to an unlucky alien crit is similar to putting on your Sunday best gear bag and getting ganked before you even get to swing once. It sucks, but usually it’s a pretty memorable suck that just motives you to get better rather than ragequit.
It’s a lot like this latest DF video really. On the plus side, the new UI looks good, the video is solid quality overall, and um, ‘gameplay’ vid. On the other, why are there no mobs around, and why is a stomp ability involve swinging your arms? Plus the game is a month from release and you show off 2 of 5 skills from one class in a video? Oh AV.
Edit: Quick note about Inq; we have a very solid crew of returning and new players, and everyone is very excited. So if you are still looking for a clan (and if you don’t have one for DF, you should), we are still open and looking for players that will fit in.