GamesIndustry International recently spoke to David Reid, CCP’s chief marketing officer about both EVE and Dust 514.
“The thing about Dust is not the shiniest guns or the perfect shooting mechanics; it’s about this meta-game, and the persistence, and the customisation, and we do think that we’re doing that better than anybody else. It won’t be for everyone. It won’t be the EVE learning curve, but it certainly won’t be the Call of Duty learning curve, either. It won’t be everyone that figures this out right away, but it doesn’t have to be either.”
Now sure, I’m a bit biased because I’m a card-carrying member of the “CCP are the best” fanclub, but still, how many devs will ever admit that their game is not for everyone. Furthermore, how many will point at the biggest title in a genre and say “we are not like that”?
Maybe if more devs had that attitude and honesty, we would get fewer GW2-style “redefining” of genres and more games that actually move the needle.