Monthly Archives: March 2017

Battle Brothers – Keeping pace, recovering from setback

It’s rare in single-player games that you can bounce back from a setback. Usually you are either progressing towards victory, or you are defeated. Take for example a typical game of Civilization. At the start (on a decent difficulty level) … Continue reading

Posted in Random | 2 Comments

Battle Brothers full release coming March 24th, 2017

If you don’t own Battle Brothers by now, you either A: suck, or B: avoid Early Access games at all costs. Well I’ve got good news and bad news. The bad news is I can’t fix your suck problem, that’s … Continue reading

Posted in Random | 3 Comments

It’s not the player, it’s the game

Over at Tobold’s blog, across a number of recent posts, the familiar topic of why MMOs in general have declined has come up again, this time framed in the context of whether it’s the players or the game that has … Continue reading

Posted in EVE Online, MMO design, Tobold being Wrong, World of Warcraft | 5 Comments

Battle Brothers – Difficulty that keeps the pace

I’m really, really enjoying Battle Brothers, to the point that it’s heavily cut into my EVE time and I’ve been in maintenance mode (market, industry, and PI updating only) the last few weeks now. Luckily EVE isn’t going anywhere, and … Continue reading

Posted in Random

Battle Brothers:Death comes in many forms

The best stories in gaming aren’t written by developers, but by you. The best stories in gaming are often enabled by developers who set the table, who provide the environment, but then let you drive the narrative and its ultimate … Continue reading

Posted in Mount and Blade: Warband, Random | 9 Comments