Category Archives: Dark Age of Camelot

Endgame, pick your poison.

Recently I was thinking about the past MMOs I’ve played and the different ‘end game’ systems they offered. Some had raiding (WoW, LoTRO), some had PvP (DAoC, AC on Darktide, Lineage) and others left it open-ended (UO, EVE). Anyone who … Continue reading

Posted in Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 6 Comments

Warhammer will kill World of Warcraft!

The latest Virgin Worlds podcast was part 2 of a top ten MMOs of the future series. While the entire podcast is very entertaining, it was not a huge surprise that Warhammer Online was the groups #1 game. That said … Continue reading

Posted in Dark Age of Camelot, MMO design, Warhammer Online, World of Warcraft | 3 Comments

Ghost town, population you.

One feature either already in a MMO, or always talked about as ‘coming soon’ is player housing. Seemingly always difficult to implement, highly demanded, and always a hot button issue on forums, housing seems to polarize players almost as much … Continue reading

Posted in Dark Age of Camelot, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 8 Comments