If you’re Horde, defending your Relief Hut, and make us spend 10-15 seconds trying to kill you, the rest of your team will be able to support and heal you. And if you do die, you’ll rez at the Relief Hut, fully healed.
If you’re Horde, defending your Relief Hut, and you Sprint away, you won’t do any damage to us – you’re as good as dead – and we’ll start killing your team’s healers. What sounds more tactically advantageous to you?
As Megs preaches: It’s not the Killing Blows that wins matches, it’s the implementation of sound strategy that does. In this battleground, that rogue should have stayed in place and allowed us try to kill him as many times as possible. If we’re killing him, we wouldn’t be nuking the Horde’s healers, which is our favorite thing to do.
The above is from BigRedKitty, a WoW hunter blog which I read even though I quit WoW a while back. Always quality writing with style over there, check it out.
The reason I picked up on that quote should be fairly obvious though. How f’ed up is WoW PvP? I know I’m not breaking any new ground here, but it’s this type of reminder that just so blatantly make WoW PvP look so bad, and leaves a gap a mile wide for Warhammer to fill. Sure taking on WoW as a whole is a tough job, but providing even semi-reasonable PvP should be a cakewalk compared to this.