Warhammer Online 1.3.1 patch: Will it fix Tier 4?

As frequent readers here know, I’ve been playing Warhammer Online casually for the last few months now, alongside DarkFall and Blood Bowl. While I originally pegged WAR as my ‘full time’ MMO at release, the games issues with population and tier 4 (and the launch of DarkFall) cut that time down considerable. With the recent server mergers Mythic has address the population issue, and with the next patch Mythic is aiming to address T4 and the city siege.

Aside from mechanics issues, the major problem with city sieges in WAR was the amount of time you needed to commit to get anything done. In a game like DarkFall, asking the players to siege for 6 hours is somewhat understandable (and even in that game most would rather it not take so long), but in a game like WAR, a game that features jump-in jump-out gameplay like PQs and Scenarios, asking those same players to stick around for hours to accomplish a siege just does not make sense. Now add in the fact that the siege is an odd mix of RvR and PvE, plus the previous issues with getting warded for the PvE parts, and it all comes together as a less than fun event. That’s a big issue when the city siege is the ‘crown jewel’ of your endgame, and the content that is designed to keep people subscribed and paying once they finish the overall brief leveling game.

Hopefully the worst of all this is set to change when 1.3.1 goes live, and so far the reaction has been positive on the test server. Assuming the changes in the patch work on the live servers like they do on test, the next question will be: is it enough? Will a better city siege be enough to keep players going once they hit T4? WAR is a great game until you hit T4 right now, so one can only assume that if/when Mythic fixes T4, the game SHOULD retain far more of its player base, and eventually start to actually grow. As I’ve said all along, the core of Mythics game is solid and it’s an all-around fun game, but currently suffering because as an MMO, it needs an end-game that keeps people subscribed for 6+ months, not the 1-3 months it takes to go from rank 1 to 40.

Even in it’s current form, WAR is a great game for alts (hell even I have a few, and I generally hate alts in an MMO), so fixing T4 is not so much about giving people something to do on their main character day-in, day-out like WoW and it’s dailies/raiding, but rather giving them a reason to keep playing that main AND working on alts in the other three tiers. It should be a nightly option: Is T4 happening, go with that. If something fun is happening in T2, get on that alt. That’s more or less how CoW is currently playing on Iron Rock with our Order characters, and it really is fun.

About SynCaine

Former hardcore raider turned casual gamer.
This entry was posted in MMO design, Patch Notes, RvR, The Casualties Guild, Warhammer Online. Bookmark the permalink.

5 Responses to Warhammer Online 1.3.1 patch: Will it fix Tier 4?

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  2. heartless_ says:

    Interesting. Sounds better.
    Doubt it can do much. It still doesn’t solve how disconnected T4 feels from the rest of the game and how disconnected RvR feels from the rest of the world.

    • syncaine says:

      Are you saying T4 feels different than T1-3 in terms of connection? I don’t really get that statement.

      As for RvR overall, now that we are ignoring all PvE, RvR IS the world, and it’s a fun one. Between oRvR and scenarios always popping, the whole PvE aspect of WAR (it’s weakest aspect by far) can safely be ignored for all but the random PQ or Live Event.

  3. Eyeball says:

    The biggest complaint on Dark Crag is pushing to 18 hr lockouts. It punishes Order, and Destruction. Once you have your invader gear, and warlord it basically tells you to log off for 18 hours because there are no scenarios, rvr lakes, and if you are on the losing side no city dungeons.

    Lately, even though no one would admit it Order has been trying to keep it from 18 hr lockouts. Even with the new mechanic going in it is sort of unclear how much time destruction can shorten it. Right now I would be happy with 2-3 hours max. It only takes an hour or so to do the Warlord PQ.

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