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Author Archives: SynCaine
DF:UW – Sacrificing the game at the altar of false choice
I’ve hinted at this before, but now AV has made their plans for revamping the ‘class’ system in DF:UW public, and rather than post this to the limited audience of Forumfall, I’d rather it get more exposure here on this … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, MMO design
9 Comments
EVE: Player control vs game restrictions
Quick follow up to yesterday’s post. First, getting over the social hurdle in EVE (getting into a Corp) is not harder than in other MMOs. A new character won’t get into a top-tier raiding guild, just like a new pilot … Continue reading
Posted in EVE Online, MMO design
15 Comments
EVE: Day one lessons not learned for 11 years
There are easily dozens of “How to make an MMO” design lessons in this combat report from TAGN, but clearly the biggest one is that in EVE, a new player is able to not only see advanced content, but meaningfully … Continue reading
Posted in EVE Online, MMO design
22 Comments
Clash of Clans – Clan Wars make you care
Quick update on Clash of Clans, which I’m still really enjoying. Clan Wars were recently added, and so far they have been great. They take the core gameplay of attacking another player’s village with your troops, and add more weight … Continue reading
Posted in iPhone
2 Comments
ESO: Turn right, always turn right
This image, showing just how often ESO uses the same layout for dungeons, is a great illustration of why what worked well in Skyrim doesn’t work as well in ESO. It’s almost part of the IP that you reuse stuff … Continue reading
Posted in The Elder Scrolls Online
12 Comments
Eador: True multiplayer has finally arrived!
Almost a year ago I wrote about Eador: Masters of the Broken World, praising the game overall but noting the lack of full multiplayer. Well a year later that critical option has finally been added, and I’m pretty excited to … Continue reading
Posted in Eador
7 Comments
DF:UW – Fear and fun in Agon
Following the development of Darkfall is far more stressful than actually playing it for me. I have issues, most likely stemming from having more than one MMO I enjoyed crapped on by the developers. Whether it was Tammel in UO, … Continue reading
Posted in Darkfall Online, MMO design
9 Comments
AcheAge: Getting through the themepark to get to the sandbox
Keen’s ArcheAge post today reiterates one of the ‘core values’ I think any virtual world must have; at no point should I be ‘done’ with an area. I think the whole concept of moving through zones is distinctively ‘not virtual … Continue reading
Posted in ArcheAge, MMO design
30 Comments
EVE: I’m going to put this next to my “History of WoW Empires” book
Via TAGN, Kickstater (already funded) for a history of EVE Empires book. Easiest $25 I’ve spent in a while. #EVE
Posted in EVE Online, Mass Media
2 Comments
ESO: State of the game, state of the MMO
Since Bethesda releases a State of the Game today, I might as well post mine now as well. Overall I really like the game. I don’t know if I’d call it a great MMO, but as just a game overall … Continue reading
Posted in Darkfall Online, The Elder Scrolls Online
10 Comments