Category Archives: Darkfall Online

DF:UW – Across the world and back to base

Last week OTG had a planned event to take down the red dragon on Cairn. We had a nice turnout (I believe we had 40ish), and after about 30 minutes we took the beast down. The fight itself is fairly … Continue reading

Posted in Combat Systems, Darkfall Online, Old Timers Guild, PvP | 3 Comments

DF:UW – Distilled core

In the MMO gaming scale, time is far more valuable to me than money. $60 for a box or $15 a month is a trivial amount compared to the amount of time I spend gaming, so free crap is not … Continue reading

Posted in Darkfall Online, MMO design | 21 Comments

DF:UW – Arise my champion!

Darkfall: Unholy Wars being the first sub-based MMO to use Steam’s new subscriber system has many benefits; market exposure, higher in-game population, easier to acquire the title, etc, but I think it’s pretty obvious that the biggest advantage is the … Continue reading

Posted in Darkfall Online, Mass Media, Rant | 31 Comments

DF:UW – Story of a new player

Copy/pasting this from the Darkfall forums, written by Hydride. ————— So I’m currently working abroad, playing on my laptop and have crap internet. I have a 6k pp Warrior. My FPS in the cities is around 10 and outside 17 … Continue reading

Posted in crafting, Darkfall Online, PvP | 7 Comments

Darkfall: Unholy Wars – Peaks on top of peaks on top of peaks

Readers here know that I like MMOs (hence, you know, this here MMO blog). And unless this is the first post you are reading here (hi), you know I prefer my MMOs to be more sandbox/virtual world than themepark, and … Continue reading

Posted in Darkfall Online, MMO design, Old Timers Guild, PvP | 17 Comments

DF:UW – Zerging Massively

Niche, yo. (This weekend has been ridiculously fun in-game for me. Monday should have a great post or two. Yarr!)

Posted in Darkfall Online, Mass Media | 7 Comments

DF:UW – Review after two weeks

(Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast. Let’s see what I end up with at the end.) MMO sequels are tricky. When you create a sequel, you generally do so because … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP | 13 Comments

DF:UW – Now out on Steam

Darkfall: Unholy Wars is now on Steam. Good timing by Aventurine, as the last patch they put in greatly increased performance. It’s almost odd playing DF:UW without load lag. Also interested in today’s patch fixing sound. Up to this point … Continue reading

Posted in Darkfall Online | Comments Off on DF:UW – Now out on Steam

DF:UW – The pace of progression

The early ‘controversy’ in DF:UW right now is progression. Specifically, some are very upset that those with more time and more efficient farming methods are ahead of them in prowess. Yes, people with more time and skill get more done … Continue reading

Posted in Darkfall Online, MMO design | 13 Comments

DF:UW – Weekend update

I had a very busy weekend in DF:UW. Here are a few of the highlights and what I’m liking so far. On Friday I spent most of my time trying to finish up kill feats for the mobs available around … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, PvP | 9 Comments