Category Archives: League of Legends

The influencer and the eSport star

I’d love to say influencers don’t matter. I’d love to point and laugh at the Kardashians and call them talentless wastes of space, or joke about how vapid and soulless ‘instagram models’ are. Or to ridicule a game company for … Continue reading

Posted in League of Legends, Mass Media, PUBG, Rant, World of Warcraft | 5 Comments

Blizzard confirms that Blizzard stinks now

It took longer than I expected, but Blizzard has announced that Heroes of the Storm’s days are numbered. I’m sure all three current players are very disappointed. The news is significant for one major reason; this is the first time … Continue reading

Posted in DoTA, EQ2, League of Legends, Mass Media, MMO design, Rant, SOE being SOE, World of Warcraft | 16 Comments

Dear devs: Get gud

Polygon has an article up about the challenges of indie game devs, focusing around the fact that there are so many games being made and released on Steam that it’s hard to stand out. It reminded me of my post … Continue reading

Posted in ARK, League of Legends, Mass Media, PUBG, Random, Rant, Steam Stuff | 9 Comments

Examples of good MTX in good games

Continuing down the road of what is good MTX, lets talk specific examples today. First and foremost is League of Legends, the most popular game out not just right now, but for the last few years. LoL is a F2P … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, RMT | 4 Comments

MTX is a long-term model, so think long-term

I posted a few days ago, on the discussion of MTX, that good games do well, and bad games don’t (really a next-level statement if you think about it long enough). While I still stand by that bold proclamation, today … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, MMO design, RMT, SW:TOR | 4 Comments

High cost, low cost; a good game sells, a bad one struggles

Raph Koster has a post about video game costs, which in large part is a continuation of the discussion from TAGN blog about the topic. In terms of game devs, I like Raph (I obviously don’t know him personally), but … Continue reading

Posted in ARK, Blogroll, Camelot Unchained, Crowfall, League of Legends, MMO design, PUBG, Rant, RMT, Steam Stuff | 23 Comments

Rigging, lockboxes, and all the innocent children!

The topic of lockboxes and matchmaking rigging is making its way around the blog world of late, so lets pile on another post to the fire. I’ll use Az’s post about it as a starting point, because I think it … Continue reading

Posted in ARK, Camelot Unchained, Clash of Clans, Clash Royale, Crowfall, League of Legends, MMO design, PUBG, PvP, Rant, RMT, Star Citizen, SW:TOR, World of Warcraft | 19 Comments