Category Archives: League of Legends

High cost, low cost; a good game sells, a bad one struggles

Raph Koster has a post about video game costs, which in large part is a continuation of the discussion from TAGN blog about the topic. In terms of game devs, I like Raph (I obviously don’t know him personally), but … Continue reading

Posted in ARK, Blogroll, Camelot Unchained, Crowfall, League of Legends, MMO design, PUBG, Rant, RMT, Steam Stuff | 23 Comments

Rigging, lockboxes, and all the innocent children!

The topic of lockboxes and matchmaking rigging is making its way around the blog world of late, so lets pile on another post to the fire. I’ll use Az’s post about it as a starting point, because I think it … Continue reading

Posted in ARK, Camelot Unchained, Clash of Clans, Clash Royale, Crowfall, League of Legends, MMO design, PUBG, PvP, Rant, RMT, Star Citizen, SW:TOR, World of Warcraft | 19 Comments

Damnit, he was trolling this entire time

“So being on the leaderboard means consistent game wins against the other good players, ergo being among the best.” – Gevlon, high on leaderboard, zero wins Great, now I have to pay off a bet, thanks a lot Gevlon. You … Continue reading

Posted in Blogroll, League of Legends, PUBG, Rant | 1 Comment

Making millions streaming a game

Until PUBG, I was never big into watching people stream games. The closest I got was watching League of Legend pro games, but watching a Riot-produced broadcast isn’t really the same as watching a single individual’s Twitch stream. With PUBG … Continue reading

Posted in Darkfall Online, League of Legends, Mass Media, PUBG, Site update | 9 Comments

PUBG is to 2017 what WoW was to 2004

The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading

Posted in Combat Systems, Darkfall Online, EQ2, EVE Online, Inquisition Clan, League of Legends, Lord of the Rings Online, Mass Media, MMO design, PvP, Rift, SOE being SOE, SW:TOR, Tobold being Wrong, Warhammer Online, World of Warcraft | 2 Comments

Watching Early Access games progress, or not

Following Early Access games, especially smaller indie games, is both fascinating and very frustrating. On the one hand, you get to see a game shape up in almost real-time, as well as see how they are learning and adapting their … Continue reading

Posted in beta, League of Legends, Random, Steam Stuff | 4 Comments

Poor, dumb, and maybe corrupt

Some high quality posting from Gevlon going on right now related to his favorite tinfoil hat: everything is corrupt! It starting with his theory that the only reason anyone works in the gaming industry is because they are corrupt and … Continue reading

Posted in EVE Online, Goons, League of Legends, MMO design, Random, Rant, RMT, World of Warcraft | 13 Comments