Category Archives: Lord of the Rings Online

Ghost town, population you.

One feature either already in a MMO, or always talked about as ‘coming soon’ is player housing. Seemingly always difficult to implement, highly demanded, and always a hot button issue on forums, housing seems to polarize players almost as much … Continue reading

Posted in Dark Age of Camelot, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 8 Comments

Lord of the Rings Online is good, and getting even better.

Lord of the Rings Online is a good game, and at level 31 now, I feel fairly confident to say it’s got a lot going for it now and in the future. Over the weekend a few events took place … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 2 Comments

Optimus Prime is the man…bot.

First things first, Transformers was an awesome, awesome movie. Go see it.   Final day of my crusade to take away your epics, I promise. Judging from some of the comments, I think people are having a tough time with … Continue reading

Posted in Lord of the Rings Online, MMO design, Random, Warhammer Online, World of Warcraft | 3 Comments

World of Clone Craft, Lord of the Clones.

MMO’s have one major goal, to build up your character/persona. You start very weak, and progress until you are able to take down demi-gods at will. That’s the hook. Developers place screenshots on the back of the box with high … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | 3 Comments

Hard Mode please.

With my last post, I took a shot at Turbine for including a silly time sink in the form of mass kill deeds without really providing a good solution to the problem. Here is one possible solution.   Hard mode. … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | 4 Comments

When more is less.

Let’s say you are sitting around a table in a game design studio. You are putting down ideas of what will make your MMO fun and enjoyable. Someone comes up with the idea of rewarding players with killing a said … Continue reading

Posted in Lord of the Rings Online | 1 Comment