Category Archives: Rift

Massively interviews Scott Hartsman

Very solid interview with Scott Hartsman over at Massively. Nicely done Karen. I’m not going to break it down or comment on every answer, but overall I like that Scott is throwing out more facts than marketing hype (first day … Continue reading

Posted in Mass Media, Rift | 5 Comments

PAX thoughts: Guild Wars 2

Brain overloaded with stuff to write after PAX, making it difficult to write anything. Good problem and all that. Expect a little more activity here over the next few days. First, I’ll just clarify that the post below is not … Continue reading

Posted in Combat Systems, Darkfall Online, Guild Wars, Mass Media, MMO design, Rift, Warhammer Online, World of Warcraft | 36 Comments

Guild Wars 2 Review (EG Style)

(Note: these keep coming earlier and earlier. EG workin’ hard!) Rift version .9 Looks similar, plays a bit like DDO (active but not really but hey look, dodge!), the PQs don’t move but also don’t look as blatant as WAR … Continue reading

Posted in Guild Wars, Rift | 14 Comments

Rift: Quick glance at world PvP

After two zones of relative peace, level 30 brings me into the first shared zone of the game, and as I’m playing on a PvP server, this has some interesting dynamics to it. This won’t be a complete review of … Continue reading

Posted in MMO design, PvP, Rift | 3 Comments

Rift: Souls of goodness

Yesterday I pointed out that no single feature of Rift really stands out enough to singularly sell the game, but that does not mean there are not systems within the game that either bring something new or interesting to the … Continue reading

Posted in Combat Systems, MMO design, PvP, Rift | 12 Comments

Rift: Things I wish I had known sooner

Found this very helpful thread today. Enjoy!

Posted in Rift | 1 Comment

Rift: And I don’t wear jerseys I’m 30 plus

It’s hard to describe Rift in a few sentences. I mean, if I say it’s like WoW but better that’s pretty subjective (read: correct) and depends on what you are looking for. If you are looking to pay $15 a … Continue reading

Posted in Inquisition Clan, MMO design, Rift | 23 Comments

The cult of MMO; Why it’s good to be a fanboi.

MMO success has been the topic of a few blogs, mostly inspired by Rift’s successful launch and predictions of what will happen next. Will it WAR or will it WoW? Readers here will know I’m leaning more toward WoW than … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Rant, Rift, Ultima Online, Warhammer Online, World of Warcraft | 4 Comments

Fact not Opinion

Right now choosing between LOTRO and Rift is like choosing to get a root canal or bang a supermodel. And LOTRO is free even. –Julian from KTR. (Bonus points to anyone who can identify the title reference)

Posted in Lord of the Rings Online, Rift | 6 Comments

Rift Launch + Realm of the Fae

To echo what TAGN said today (and to cross-link for maximum blog traffic whoring), Rift does officially launch today, even though it might as well have launched last week. It would also be sadly humorous if Trion overestimates the demand … Continue reading

Posted in Combat Systems, MMO design, Rift | 9 Comments