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Monthly Archives: April 2009
Blizzard table scraps, L2P DarkFall, and the 3rd WAR faction
Lately I’ve found a few amusing things around the various blogs/forums I read, and now seems like a good time to go over a few things. The first is the general hope by so many that the secret MMO Blizzard … Continue reading
Posted in Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft
36 Comments
Why I game.
This post is going to be a little self-analysis about why I play MMOs, how I play then, and what keeps me going. For readers who have been around for a bit, you can probably guess some of the stuff … Continue reading
DarkFall burnout: The players or the game?
While I’m still having a blast in DarkFall (our recent ‘pirate’ adventure on four rafts was hilarious), I’ve been reading some forum posts (I know…) about certain players feeling meh about the game now. According to the post, part of … Continue reading
Posted in Darkfall Online, EVE Online, MMO design
28 Comments
Bounty Hunter: The perfect class for solo players?
The concept of a mercenary guild or individual bounty hunter has always interested MMO fans. The idea of taking contracts from the highest bidder, hunting down a target, and returning to collect your reward is something many fans dream about … Continue reading
Posted in MMO design, PvP, SW:TOR
18 Comments
When the DarkFall devs put some bite behind their bark
Even before launch, Aventurine made it very clear they have a zero tolerance policy concerning issues with cheating or exploiting. Most took this as the usual ‘zero tolerance’ statements made by MMO devs since 1997 and UO, but we are … Continue reading
Posted in Darkfall Online, MMO design
7 Comments
DarkFall: Some answers to common questions.
With DarkFall being so different from the now traditional MMOs, its only natural people are going to have a lot of questions. Since I post about the game rather frequently here, I figured I might as well try and address … Continue reading
Posted in Darkfall Online
16 Comments
DarkFall: Skill counts.
Sorry for the lack of posts lately, a nice combo of a week off and DarkFall will do that. Hopefully things will return to a more normal posting schedule, but no promises. DarkFall has remained my primary focus, far surpassing … Continue reading
Posted in Darkfall Online
27 Comments
The path to the mass market.
It would seem that the only way to attract a mass-market audience is to go casual. A rather simple concept right? WoW is huge because it aims at casual MMO fans (whoever that is), the Wii is dominating because it … Continue reading
Posted in MMO design, World of Warcraft
22 Comments
WoW tourists are good for the MMO industry
There you go, April Fools.
Posted in Uncategorized
14 Comments