DarkFall: Spotlight on ship-related changes

For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla.

I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this might lead to future changes of say, mounts/warhulks pushing (or better yet, crushing) players. The combination of nerfed and fixed AoE magic, cheaper and more useful ships, and more ‘stuff’ in the ocean should make life on the open sea far more interesting though. This also means a huge boost in value to seaside cities and hamlets.

And while this addition is clearly aimed at fixing/improving naval PvP, hopefully there will also be direct economic and PvE advantages to sea life in the future as well. Currently only a few mobs populate the water, and while sea towers will provide some monetary benefit, I think fighting over things like offshore mining platforms or some ocean-only resources would also be interesting. Grab your clan together, get on a boat, and head off on some water-based PvE adventure (with of course the ‘opportunity’ to get Pk’ed while doing so).

Assuming the hit their Friday deadline (ha), this might be a very busy weekend in DarkFall.

(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)

About SynCaine

Former hardcore raider turned casual gamer.
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2 Responses to DarkFall: Spotlight on ship-related changes

  1. Riknas says:

    This doesn’t seem like there is a lot in terms of speculation, since a lot of this is still up in the air.

    Considering it has yet to release, it seems best to wait and see before immediately moving onto what they could add after that. As displayed by plenty MMO releases, polish takes priority over an actual deadline…

    • patchergr says:

      Most of the time thought AV did a good job with adding new stuff and most of the things needed! The problem though is the patching/bug-fixing after the patches, thats something they have to work on!

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