God, where to start with this debacle?
My anger at WAR has actually increased since leaving the game, for a number of reasons. When I left the game I thought it had a good base and was just missing a few obvious items, items I assumed were cut or left out due to shipping early and, once added, would ‘complete’ the game. The big item of course is a third faction (if not more), but also other stuff like a true Darkness Falls-like dungeon, small group RvR that mattered, and reasonable combat balance. Last I’ve heard none of this has happen.
Then you read the above, and even from people who worked or are still working on the game, no one really talks about the true issues. You are bitching that EA did not run WAR TV commercials? Are you kidding me? You sold a million boxes; I don’t think advertising was the issue. I think it had more to do with everyone leaving after a month when they realized your game was three steps back from what DAoC was. Oooh no the character models are ugly, that’s the problem! Really, jesus…
From the shit-show job of collision detection (again, good idea, horrible execution), to the ass-backwards city capture system, to the cool-yet-horrible classes (hey lets have a melee guy who can dish out top-end dps while also heal and buff himself, ya! And lets have game-breaking crowd-control in a PvP game, ya! Especially because we saw it work SO WELL in DAoC, ya!), WAR is so full of baseline fail it’s embarrassing, and now, given a glimpse behind the scenes, we see the monkeys are still flinging poo and crying about issues that have nothing, AT ALL, to do with why the game really failed.
Now the reason WAR gets to me is because all Mythic had to do was release DAoC 2 to have a huge hit, and the Warhammer IP on top of that would have just blown it out of the water (especially if you expand the setup from three sides to however many races you include from Warhammer, since, you know, they all hate each other and have reasons to fight and at times team up). Then you hear that they did have DAoC 2 in pre-development and canned it to focus on making WAR more WoW-like, and it’s enough to inspire murder. Toss in that EA actually let Mythic do it’s thing, rather than be old EA and take over control, and yea, everyone making decisions related to that game can straight up DIAF.
All of that brings me to this conclusion: I’m all set with MMORPGs being ‘mainstream’. From Blizzard showing that more subs = less content development + $25 reskin jokes, to AAA failures like Tabula Rasa, WAR, FFXIV, EQ2 (when compared to EQ1) etc not only bringing nothing worthwhile from all those millions spend, but actually failing to even reach the baseline levels that games with a fraction of their dev budget reached. I’m just waiting for the day when some idiot with a big title at a big company declares the genre ‘dead’ and we can go back to 300k being a big deal, 100k being a success, and 50k being totally viable. God knows we will at least see people with a clue making decisions, and hey, we might actually get content updates that are worth a shit more than once every three years (and most likely for free at that).
And I’m hoping that ‘death’ arrives with SW:TOR. If even half the crap about that game is true, it’s going to be an E.T., bury-copies-in-the-desert-sized disaster. Nothing, and I mean nothing released about that game has interested me in the least, and the very basis for the game (dev-driven story) is a joke when you consider what MMOs are all about. Yes, please spend 300m+ creating a Dragon Age-like Sci-Fi game (at best) with a monthly fee that you expect me to replay over and over with a different class to hear all of the sound-bites and sure-to-be-awesome MMO-game plots and stories (that, lets be honest, they will vary only slightly, with the majority of the stuff repeating exactly like in DA:O). THAT IS EXACTLY WHAT I WANT. Oh and Starfox-based space combat, that too!
Just release already so it, and the AAA attention for the genre, can die its long-overdue death.