Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion).
Maxing out at about 300 players fighting it out is pretty good. Impossible if you ask Blizzard or BioWare. And sure, Darkfall has had bigger battles, and 300 people is a small skirmish in EVE (lulz but it’s in space so it’s ez to do right guyz!?), but overall, 300 is still decent by ‘genre norms’. I’m curious to hear what happens to the 301st person who tries to enter WvWvW though. Do they go into a queue, are WvWvW areas going to be sharded, or are GW2 servers going to be so small as to make this a non-issue?
The level/gear aspect is disappointing, but not exactly unexpected. Hopefully your iLvL = I-Win for PvP, and player-skill plays an important aspect, but I have my doubts. I also doubt low level characters will be of much real value. Remember how ‘valuable’ non-60s were in AV? Want to guess how much help they will be in GW2 when my guild of 100 raid-geared 80s is on the field? I get the ‘you don’t have to grind to cap’ sales pitch, but if you are attempting to not force people to grind to 80, don’t have 80 levels. Funny enough, that’s exactly what GW1 did, but hey.
There are also some “I don’t know shit about MMO PvP History” parts in there as well. The whole “small groups can capture smaller objectives” crap. If you have played a PvP MMO, you know how that’s going to work out. You know how players dropping gear is going to work out for smart/good guilds. You know how keep/relic raids are going to go (unless relic/keep timers were simply not mentioned in the post, but I doubt it).
Again, does this mean GW2 WvWvW is going to suck as bad as most themepark PvP does? Nope. Is it going to be god’s gift like the rest of GW2 and solve all MMO problems forever? Not by the sounds of that blog.
Still, come open beta, GW2 at least sound good enough to bother downloading, which is more than I can say for most of 2011.