Category Archives: Combat Systems

Risen is a surprisingly great open-world RPG you should play

I’ve been playing Risen since returning from vacation (picked up in a Humble Bundle pack a while back), and I’m very pleasantly surprised by the game. I went into it expecting/hoping for an “80% of Skyrim” type of experience, and … Continue reading

Posted in Combat Systems, Random, Review | 5 Comments

DF:UW – Day of reckoning

Today Aventurine is releasing their class removal, combat overhaul update to Darkfall: Unholy Wars. If the next few weeks aren’t a complete balance cluster, I’ll be pleasantly surprised. Worst-case here IMO is that a build that completely trivializes PvE is … Continue reading

Posted in Combat Systems, Darkfall Online | 1 Comment

DF:UW – Sacrificing the game at the altar of false choice

I’ve hinted at this before, but now AV has made their plans for revamping the ‘class’ system in DF:UW public, and rather than post this to the limited audience of Forumfall, I’d rather it get more exposure here on this … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design | 9 Comments

DF:UW – This is why we play

Our alliance is currently in a war with another major alliance, and the result has been great PvP for a number of days now. Last night we had another battle, and it might have been the best one of the … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 5 Comments

DF:UW – This is how you should play in the sandbox

The shitstorm that is the Bonus Room controversy continues to rage, and as of now CCP hasn’t made a move. How all of that plays out will be very interesting to watch, but I want to put that aside for … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design | 17 Comments

ESO, DF:UW – Sometimes we go looking for something we already have

This past weekend ESO had another beta weekend, but I wasn’t able to play much as I had issues with the account my highest-level character is on. I did create an Imperial on my purchased account, but beyond that and … Continue reading

Posted in beta, Combat Systems, Darkfall Online, MMO design, PvP, The Elder Scrolls Online | 8 Comments

DF:UW – Just call me Captain Ghostship

Once we had wrapped up our sieges Sunday night, we noticed that the nearby Sea Fortress was going live in under an hour, and it was decided that we would bring out a Frigate and try to capture it. A … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 2 Comments

DF:UW – A return to siege action

I took part in my first siege since returning to DF:UW last night, and good times were had. The siege was over an ally’s hamlet, and the enemy included my old clan the Old Timers Guild, so it was fun … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, The Elder Scrolls Online | 10 Comments

DF:UW – Dungeons, not instances

Dungeons in Ultima Online were much different than instances in WoW. In UO, you went into a dungeon to farm for however long you wanted (or until PvP showed up), while in WoW an instance is ‘run’ from point A … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 8 Comments

Skyrim vs DF:UW combat

Playing Skyrim on the side again (new mods ftw), first time since Darkfall has been release, and yikes is the combat in Skyrim slow and disconnected compared to DF:UW. I also can’t hit a damn thing with a bow because … Continue reading

Posted in Combat Systems, Darkfall Online, Random | 9 Comments