Category Archives: Darkfall Online

DF:UW – Nighthags

Near our chaos stone there is a mob spawn that changes depending on the day/night cycle. During the day, the mobs are easier, while at night there is a chance a far more powerful version of the mob will spawn. … Continue reading

Posted in Darkfall Online, MMO design | 3 Comments

DF:UW – The first two days

Quick report on my first two days of DF:UW for today. Installing and patching the game went smoothly for me, in large part thanks to a private Torrent that an OTG member had setup for us to use. I would … Continue reading

Posted in crafting, Darkfall Online, PvP | 3 Comments

Darkfall: Unholy Wars – Game actually went live!

As MMOs and SimCity go, the DF:UW launch was surprisingly good. A lot of people were able to get in (not all, and you had to ‘work’ a little to get in), the server stayed up for hours during the … Continue reading

Posted in Darkfall Online | 11 Comments

Darkfall: Unholy Wars – End of beta and the plan going forward

Originally I was going to chronicle the DF:UW beta from day one to close, but a lot of what I had down no longer applies, and after re-reading it, it was honestly not that interesting. Instead, I’ll just type up … Continue reading

Posted in beta, Combat Systems, Darkfall Online, Inquisition Clan, MMO design, PvP | 15 Comments

Darkfall: Unholy Wars is coming April 16th. Probably.

Darkfall: Unholy Wars has a release date (again) – April 16th. More here when the NDA is down.  

Posted in Darkfall Online | 12 Comments

Devilish details

Yesterday’s post got some interesting replies, not the least of which is this post over at KTR. It got me wondering if I just over-focus on some things, or if other MMO players don’t see them or don’t care about … Continue reading

Posted in Asheron's Call, beta, Combat Systems, Darkfall Online, MMO design | 38 Comments

DF:UW – The brilliance of the prowess system

The appeal of a “use and improve” system to character progression is easy to understand, in part because it mimics real life. Want to get better at something? Do it (practice). Unfortunately sometimes being ‘realistic’ does not work in the … Continue reading

Posted in beta, Combat Systems, crafting, Darkfall Online, MMO design, PvP | 48 Comments

Graphics creating gameplay

I find this post from City State (Camelot Unchained) mostly on point. It’s a good read, and I want to focus on one line in particular: “There’s not a tradeoff between graphics and gameplay when the graphics are the gameplay.” … Continue reading

Posted in Camelot Unchained, Darkfall Online, MMO design | 8 Comments

Fallen Enchantress, SimCity, Darkfall, Kickstarter

I picked up Fallen Enchantress when it was on sale. The main problem I have with the game is it’s not Eador, which is unfair to FE itself but such is life. It’s not bad, and has some interesting systems, … Continue reading

Posted in Darkfall Online, Random, The Sims 3 | 19 Comments

Boxed in

I bet you are wondering why I’m blogging less huh? Yea, I figured you were. Darkfall NDA is mostly to blame. MMO genre being a pile of crap is another factor. I mean, not only is there not a title … Continue reading

Posted in beta, Civilization Series, Darkfall Online, EVE Online, Guild Wars, MMO design, Rant, SW:TOR, The Witcher | 19 Comments