Category Archives: EQNext

The cure for F2P disease is quality

In the comments section from yesterday’s post, Rohirrim raised the issue that with so many failed MMOs being demoted to the F2P minor leagues, gamers today might be weary of jumping on a new game that is sub-based for fear … Continue reading

Posted in Camelot Unchained, EQNext, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, Rant, Rift, RMT, SW:TOR, The Elder Scrolls Online | 33 Comments

WildStar – I can’t say it sucks, yet

TAGN beat me to posting about the WildStar PLEX plan. /agree It works in EVE because EVE has a balanced economy. WildStar being a themepark, it won’t (feel free to bookmark this and come back 6 months into release and … Continue reading

Posted in EQNext, EVE Online, Guild Wars, MMO design, Rant, SW:TOR | 8 Comments

EQN – Player freedom is too scary for most

The most interesting topic around right now is how a living ecosystem or smart AI could actually work in an MMO. Now, before you go ahead and comment “but SynCaine, you already told us how it would work in 2011”, … Continue reading

Posted in EQNext, EVE Online, Guild Wars, MMO design | 15 Comments

EQN: Leading off with your best

When someone states their MMO is doing something different from everyone else, which of the following innovations would you rather see: WAR’s Public Quests, changing how you go about getting into a group to do group content. Or EQN’s “parkour”, … Continue reading

Posted in EQNext, Mass Media, MMO design, SW:TOR, Warhammer Online | 34 Comments

EQN: The next big AAA disaster

In case you don’t want to sit through the EQNext showing, here are the cliff notes: “If someone should do it, it should be EverQuest. Again” (UO…) Lighting Lighting Lighting Lighting Adventure Lighting Lighting How do you like it? :mild … Continue reading

Posted in DDO, EQ2, EQNext, Guild Wars, Mass Media, MMO design, Rant, The Elder Scrolls Online, Ultima Online | 33 Comments