Category Archives: MMO design

PvE Sandbox MMO: Economy and crafting

After combat, I believe the economy is the most important aspect to a quality sandbox title, and not just for those hoping to play a merchant. The ideal system would impact everyone playing on a regular basis rather than being … Continue reading

Posted in crafting, Housing, MMO design, Random | 34 Comments

Burnouts Anonymous

Quick break from the PvE Sandbox series to make an observation about Rift, but no worries (you were worried, I could tell), another post in that series is coming soon. Over a month in and I’m still having a ton … Continue reading

Posted in Dark Age of Camelot, Darkfall Online, EQ2, EVE Online, Fallen Earth, Lord of the Rings Online, MMO design, Rant, Rift, Ultima Online, Warhammer Online, World of Warcraft | 27 Comments

PvE Sandbox MMO: Combat

The first area I’m going to tackle for the PvE Sandbox is combat, as I think it’s the glue that holds everything together and really sets the tone for the type of game you are playing. It also fuels other … Continue reading

Posted in MMO design, Random | 20 Comments

PvE Sandbox MMO: The beginning

A few days ago I posted about a PvE Sandbox MMO, and while the post got my overall point across, I think it might be fun to fully expand upon the idea over a series of posts. One of the … Continue reading

Posted in MMO design, Random | 13 Comments

Shades of blue

Back then I was on the ‘red’ side, now I’m firmly on the ‘blue’ side. Guess the player along with the game evolves. Wise words from a wise man, minus the grammar fail on the original. The first part of … Continue reading

Posted in Darkfall Online, EVE Online, Inquisition Clan, MMO design, Rift, Ultima Online, World of Warcraft | 13 Comments

Patching like its 1999

I appreciate the rapid pace of patching. It’s impressive, even by “first month of a new MMO” standards. And as we saw with 1.1, the updates are not all just bug fixes but actual content additions. Major bonus points for … Continue reading

Posted in Asheron's Call, EQ2, EVE Online, MMO design, Patch Notes, Rift, World of Warcraft | 7 Comments

The apples taste like oranges

I was in Stillmoor finishing up some quests when a raid-level quest opened up. About 30 minutes or so later, someone was advertising in zone-chat that they are putting together a raid for the quest. I sign up, and in … Continue reading

Posted in MMO design, Rant, Rift, World of Warcraft | 24 Comments

The PvE Sandbox

Whenever a Darkfall update is features on Massively, odds are good someone is going to comment on how they would love to play in such a world, just without the FFA PvP. Now it should be pretty obvious to anyone … Continue reading

Posted in Darkfall Online, MMO design, Random | 9 Comments

Guild Wars 2 just cured cancer, world peace is next

Dear world, Guild Wars 2 won’t solve your every issue with MMOs. It just won’t. It will, at the end of the day, be a PvE-based MMO with some PvP end-game, that’s overall pretty damn similar to what you see … Continue reading

Posted in Guild Wars, Mass Media, MMO design, Rant | 32 Comments

Bring back the server queue

Last Sunday night I logged into Rift and waited in a three or four minute queue. In vent I joked about how this is totally unacceptable, but in a way it validated the fact that I was on a populated … Continue reading

Posted in MMO design, Rift | 6 Comments