Category Archives: MMO design

Lifestyles of the rich and MMO famous.

Quick question about EQ2 that hopefully someone can comment on and answer. Are most quests voiced, or only some/few? I noticed the first two camps all the quests had voice actors reading the quest, but the last camp that we … Continue reading

Posted in EQ2, MMO design | 5 Comments

Look at me when I talk to you, damnit.

Last night the gf and I hit level 11 in EQ2, and so far so good. I’m cautious not to get ahead of myself, since we all know the first few levels of most MMO’s are generally the best part, … Continue reading

Posted in EQ2, MMO design | 5 Comments

Class discrimination.

Over at Keen and Graev yesterday a great post was made on why the majority of MMO players seem to gravitate towards DPS classes. Here are some clips, along with my thoughts. “Big Number Syndrome, or BNS, is the addiction … Continue reading

Posted in Combat Systems, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 6 Comments

Looking in the mirror; the sickness that was WoW raiding.

Recently I was thinking about the time I put into WoW, especially the last year that I played when I was basically logging on to raid or prepare for a raid. At the time I knew it was a major … Continue reading

Posted in MMO design, World of Warcraft | 50 Comments

EQ2 first impression, Vanguard trial request.

So EQ2 finally patched itself up, only 4 hours or so later. I actually managed to watch all of Terminator 2 on DVD and still have some time to spare before I was able to create a character. On to … Continue reading

Posted in EQ2, MMO design, Vanguard | 2 Comments

One great big lovefest.

It’s been very nice reading all the comments in response to my post about the upcoming WoW expansion. If nothing else, it shows that a great variety of people play MMOs, and everyone has a different view of what’s good/bad. … Continue reading

Posted in MMO design, World of Warcraft | Comments Off on One great big lovefest.

It’s not you baby, its me. I’ve changed, and its time we move on.

Funny how this whole blog traffic thing works, I write a simple ‘don’t care about the new WoW xpac’ post, and I get linked from major web sites and set a new single day hit record. Go figure. Also amusing … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | Comments Off on It’s not you baby, its me. I’ve changed, and its time we move on.

This is the world largest blog with the title ‘Hardcore Casual’ *

LoTRO recently announced a 7 day free trial (good) and that they have ‘4 million characters’. (stupid) Why anyone today would report the number of characters their game has is beyond me, unless you want to compete with the awesome … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | Comments Off on This is the world largest blog with the title ‘Hardcore Casual’ *

Micro transactions hate the hardcore player.

Payment options in MMOs have been fairly consistent since the release of UO, you pay a set amount of money per month, and you are granted unlimited access to the games servers and all its features. A current ‘hot topic’ … Continue reading

Posted in MMO design | 2 Comments

Going the distance

Going to rip CrazyKinux today and follow his post by linking a good interview about EVE here. While a bit short, one question in particular brings up a good point about MMOs in general. Me: You mentioned there being a … Continue reading

Posted in EVE Online, MMO design | 2 Comments