Category Archives: Ultima Online

Don’t put your PvE in my PvP, and vice versa.

SUWT 17 is out, and as always, it’s high quality podcast goodness, go check it out. Near the end of the podcast a post of mine is linked and discussed, with the hosts talking a bit about PvP. I could … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, Podcast, PvP, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 8 Comments

The death penality, it’s a good thing!

There has been a lot of talk here lately about PvP, griefing, and the differences between negative and positive sum PvP systems. As with most ‘hot button’ topics, the discussion tends to stray and generally degrades into a hardcore vs … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 7 Comments

PvP, better than MMO purgatory.

Lum over at Brokentoys has an interesting post up about PvP, and his thoughts on how to do it right. It’s a great read, even if you don’t particularly care for PvP yourself. As with any very debatable topic, I … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments

Endgame, pick your poison.

Recently I was thinking about the past MMOs I’ve played and the different ‘end game’ systems they offered. Some had raiding (WoW, LoTRO), some had PvP (DAoC, AC on Darktide, Lineage) and others left it open-ended (UO, EVE). Anyone who … Continue reading

Posted in Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 6 Comments

The Game of Thrones, MMO style.

Tobold today made a post about the possible successor to WoW, listing some upcoming MMOs and commenting on their chance for success. As always, it’s a good read, but I think he ignores one aspect of the MMO market; games … Continue reading

Posted in EQ2, EVE Online, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 2 Comments

Lum and I share a moment…

During a bit of random internet wandering, clicking from one site to another, I stumbled upon an old post made by Scott Jennings (aka Lum the Mad) that is eerily similar to my very first blog post. Granted, his piece … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 4 Comments

User generated content; more DoTA less TD please.

PotShot today wrote a nice long piece about user generated content in MMOs. He ponders why it’s not an idea used more often in today’s MMOs, as well as suggesting a game should be build with the tools to support … Continue reading

Posted in MMO design, Ultima Online | Comments Off on User generated content; more DoTA less TD please.

UO in Space.

After a re-roll over the weekend, and a much better understanding of the basic concepts, I had a very enjoyable time with EVE Online the last few days. In a lot of ways, it reminds me of the early days … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 5 Comments

Ghost town, population you.

One feature either already in a MMO, or always talked about as ‘coming soon’ is player housing. Seemingly always difficult to implement, highly demanded, and always a hot button issue on forums, housing seems to polarize players almost as much … Continue reading

Posted in Dark Age of Camelot, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 8 Comments

Ebolt anyone?

I considered a lot of different topics for my first blog post. I could talk about something current, like crafting or raiding or PvP. I thought about just doing a standard intro post about who I am, what I’m playing, … Continue reading

Posted in Ultima Online, World of Warcraft | 29 Comments