Category Archives: World of Warcraft

WoW: Churn and burn

The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading

Posted in MMO design, World of Warcraft | 18 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments

FFXIV: The view from level 50 as it stands today

Having returned to FFXIV for a few weeks now, the experience has been surprisingly great. I’m level 51 on my main class (Paladin), and I’m currently working through the main quest content that was added in patches after launch. The … Continue reading

Posted in Final Fantasy XIV, MMO design, World of Warcraft | 2 Comments

Quick, guess Blizzard’s panic move!?

First, no, I’m not dead. It was close (worst cold/flu of my life), and moving into a newly built house during said death illness didn’t help, but what REALLY did me in was Comcast. Despite calling them early on, telling … Continue reading

Posted in Clash of Clans, Mass Media, Rant, StarCraft Online, World of Warcraft | 11 Comments

The MMO genre really has been terrible for a long time

TAGN has a post about the PC Gamer 50 most important PC games, which includes five MMOs (UO, EQ, EVE, WoW, Second Life). As noted in his post, all those MMOs came out prior to 2004, which basically tells you … Continue reading

Posted in Guild Wars, MMO design, Rant, Uncategorized, Warhammer Online, World of Warcraft | 9 Comments

Warhammer Online killed the MMO genre

Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading

Posted in Age of Conan, Aion, Camelot Unchained, Crowfall, Dark Age of Camelot, Darkfall Online, Lord of the Rings Online, MMO design, Rift, Star Citizen, SW:TOR, Uncategorized, Warhammer Online, World of Warcraft | 10 Comments

2016 MMO predictions

2015 was, FFXIV aside, basically a waste in the MMO space in terms of what was delivered. A bit of ‘wake up’ progress was made regarding F2P MMOs, but for the most part nothing new of significance arrived, though some … Continue reading

Posted in Camelot Unchained, Crowfall, Final Fantasy XIV, Inquisition Clan, MMO design, World of Warcraft | 1 Comment