I’ve got 20+ hours of Civ VI under my belt now, which I feel is enough to have a good feel for it, especially since I already have plenty of experience with the series overall. Spoiler: Right now, Civ VI feels like a good baseline that needs 2-3 expansions to fully flesh out the game.
From a technical standpoint Civ VI is very solid. It loads up fairly fast, I haven’t had it crash yet, and even late into a game it doesn’t seem to suffer from the same kind of slowdown previous Civ titles were known for. I can’t say how well it performs on lower-end systems, but on my fairly high-end rig even at 3440×1440 FPS stay above 60.
A lot of Civ VI is also similar to Civ V, which for me is a good thing as I think Civ V is brilliant. If you however are expecting a very different experience, or you don’t want any changes to the Civ V formula, Civ VI is going to disappoint.
My biggest grip with the game right now is that it feels shallow. For example, at any era, there are generally only a few viable units for combat, and more often than not you have a simple three-unit setup of rocks-paper-scissors. Early game is the very familiar spearmen, archer, catapult army. New units come slowly, and rather than compliment, they often simple replace/upgrade what you already have.
The same can be said for city building. Districts are a great addition to the series, and do add some variety as well as future-planning gameplay. However within each district, you almost always have only one building to build at a time, and decisions/options are rare (in the military district you can decide between a building that boost mounted or ground units, but such choices are very rare). And while districts are a good addition, the fact that there aren’t that many of them compared to how many you can build in a city means that even those choices aren’t as major as they should be. Most large cities are going to have many of the same districts, so while your city build order isn’t going to be exactly the same, its not going to be as drastically different game-to-game as you might expect.
The result of this is that turns feel very basic and minimal, and the game just moves along almost on auto-pilot far more than in Civ V, especially if you aren’t at war. I didn’t expect to feel that sense of sameness nearly as quickly, but I do (on King difficulty right now, but I’ll be moving that up for the next game). As I wrote at the top, with a few expansions or sizable DLC additions, I think the formula will have enough meat to really be great, because the groundwork that Civ VI introduced is all really good.