This somewhat jumped out at me about Pathfinder planning to sell in-game items, and how some argued that because said items are tradable in-game, the system is basically the same as PLEX. Spoiler alert: it’s not. Not even close.
The massive difference is that with cash-shop items, the store itself is creating something of use in the game. This means that, theoretically, there is an unlimited supply of, say, tents in PFO. No matter how many are bought in the cash shop, another can always be bough, at exactly the same price as the first. The game’s cash shop is creating items.
With PLEX, CCP isn’t creating an item or money. They are simply letting you trade/sell 30 days of subscriber time to others, represented in-game as a license. No item of in-game function is created. That is the critical difference. Without PLEX all players would pay there $15 a month directly, with PLEX some can opt to have others pay for them in exchange for trading some of their in-game work (ISK) for it. But PLEX doesn’t create that ISK, unlike in PFO where the shop IS creating something.
Just a quick note, but for whatever reason it stuck out and bothered me.