Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Ignorance is not bliss

I don’t have much interest in personally playing Star Trek Online. Between being totally happy and engrossed with DarkFall, not being a huge fan of the ST IP, generally not being a big Cryptic fan, and not seeing/reading anything about … Continue reading

Posted in beta, Fallen Earth, Mass Media, MMO design, Random, Rant | 31 Comments

Another year, and still everyone is immortal?

Speaking of death (see post below), one thing I noticed while reading everyone’s 2010 predictions is that no one (that I saw) predicted an MMO would launch or be announced with perma-death. While MUDs exist or existed with perma-death, we … Continue reading

Posted in Combat Systems, MMO design, Perma-death, Random | 24 Comments

Not that I wish death often, but here it can’t come soon enough

I have somewhere around 3000 hours logged into World of Warcraft according to Xfire (most of that in vanilla, some in BC just prior to WotLK), so when someone with 3000 hours has trouble deciding if the screen shot used … Continue reading

Posted in Mass Media, Random, Rant | 16 Comments

DarkFall: Small clan gets a ship

Now that I’m back together with the Inquisition crew I was with on EU (no more fairy wings for Inq), it’s back to small-clan activity in the same big alliance (INQ is allied with VAMP/NEM). For me that really is … Continue reading

Posted in Combat Systems, crafting, Darkfall Online | 16 Comments

2010: Year of the Tourist?

Tobold is asking who plans to be a tourist in 2010 (continuing his new adult entertainment blog theme in the process), which got me thinking whether 2010 itself might not just be the ‘Year of the Tourist’, and furthermore whether … Continue reading

Posted in Mass Media, MMO design, Random, SW:TOR, World of Warcraft | 21 Comments

What is Realm Pride?

In the land of MMO PvP setups, we know for sure that one style, freeform PvP, works. We also know that another style, pre-set PvP, has worked, but has also has a history of failure. The one major example of … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 28 Comments

Why the WoW PUG scene is so great now

EZmode = happy masses. It really is that simple. The reason your PUG group today does not implode halfway through an instance like before is because short of getting the five absolute worst players on the server in one group, … Continue reading

Posted in Combat Systems, MMO design, Rant, World of Warcraft | 44 Comments

New Player Guide vidoes for DarkFall

You might have noticed the two youtube video links just below the DarkFall Community Publisher image that were added yesterday. The series does a great job of showing any new player how best to spend their first 8 hours or … Continue reading

Posted in Darkfall Online, Site update | Comments Off on New Player Guide vidoes for DarkFall

Noobs all over Agon!

While it’s been some months since I’ve felt like a noob in DarkFall, a few sources are just getting their feet wet in the game. I’ve written here on numerous occasions that DF is growing, and the only way you … Continue reading

Posted in Darkfall Online | 10 Comments

PvP happened

PvP happens daily in DarkFall, as after all it’s the basis for the game and the primary reason most are playing. Every once in a while though things come together and some really, really good PvP happens, and that was … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 3 Comments