Category Archives: Combat Systems

DF:UW – Pirate dreams can come true

Over the last few patches AV has been adding more boats to Darkfall, including two utility boats, one that scoops up fish for mastery-level cooking, and another that scoops up ‘sea junk’ like ship cannons and building mods. Both ships … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 4 Comments

The choices you can make

Over at KTR, thanks to a RSS trigger from TAGN, the topic of groups has been brought up. I’m generally a “pro groups” person, but playing DF:UW has reminded me why and how most MMOs get the basics wrong. In … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Rift, World of Warcraft | 3 Comments

DF:UW – Dungeon content in a virtual world

Last Friday the latest patch for DF:UW was released, and it included the first dungeon added to the game. Sunday night OTG and allies put together a group of eight to go check it out. Entering the dungeon works like … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP | 3 Comments

DF:UW – Sieging Alden Enak

Last night OTG had a siege against The Empire for their hamlet of Alden Enak (AE), located just south of our city of Kvit. The nice thing about this siege was that the numbers, gear, and player skill were about … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Old Timers Guild, PvP | 12 Comments

DF:UW – Across the world and back to base

Last week OTG had a planned event to take down the red dragon on Cairn. We had a nice turnout (I believe we had 40ish), and after about 30 minutes we took the beast down. The fight itself is fairly … Continue reading

Posted in Combat Systems, Darkfall Online, Old Timers Guild, PvP | 3 Comments

DF:UW – Review after two weeks

(Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast. Let’s see what I end up with at the end.) MMO sequels are tricky. When you create a sequel, you generally do so because … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP | 13 Comments

DF:UW – Weekend update

I had a very busy weekend in DF:UW. Here are a few of the highlights and what I’m liking so far. On Friday I spent most of my time trying to finish up kill feats for the mobs available around … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, PvP | 9 Comments

Darkfall: Unholy Wars – End of beta and the plan going forward

Originally I was going to chronicle the DF:UW beta from day one to close, but a lot of what I had down no longer applies, and after re-reading it, it was honestly not that interesting. Instead, I’ll just type up … Continue reading

Posted in beta, Combat Systems, Darkfall Online, Inquisition Clan, MMO design, PvP | 15 Comments

Devilish details

Yesterday’s post got some interesting replies, not the least of which is this post over at KTR. It got me wondering if I just over-focus on some things, or if other MMO players don’t see them or don’t care about … Continue reading

Posted in Asheron's Call, beta, Combat Systems, Darkfall Online, MMO design | 38 Comments

DF:UW – The brilliance of the prowess system

The appeal of a “use and improve” system to character progression is easy to understand, in part because it mimics real life. Want to get better at something? Do it (practice). Unfortunately sometimes being ‘realistic’ does not work in the … Continue reading

Posted in beta, Combat Systems, crafting, Darkfall Online, MMO design, PvP | 48 Comments