Category Archives: MMO design

It’s the social virus, not the game.

Raph has a lengthy post up on his site talking about social games being considered by some as ‘second class’ citizens of the gaming world, among other points. My own personal experience with social games is somewhat limited, but I … Continue reading

Posted in Blogroll, Console Gaming, EVE Online, iPhone, Mass Media, MMO design, Random, RMT, World of Warcraft | 16 Comments

The future: Farmville or bust?

Scott Jennings (Lum) has another entry up on his MMORPG.com blog, this time talking a bit about Farmville and Co and what it might mean for MMO gaming. Lots of quality quotes from around the industry, and some good insight … Continue reading

Posted in Console Gaming, Darkfall Online, EVE Online, Fallen Earth, Mass Media, MMO design, Patch Notes, Random, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 14 Comments

Legalize it (macroing that is)

What if Aventurine today announced that afk macroing was legal, but only by the rules they set, and that anyone breaking said rules would suffer consequences beyond the ones they have in place now? Instead of chasing every last person … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Rant | 18 Comments

DarkFall: Zergs and shitties

This post is inspired by an email I received from Ragnarok Vanir from Persona Non Grata in DarkFall, who wanted me to comment on the term ‘zerg’, specifically how it is used on ForumFall whenever a battle breaks out. The … Continue reading

Posted in Darkfall Online, EVE Online, Inquisition Clan, MMO design, PvP, Rant | 15 Comments

DarkFall: Is macroing intended?

I briefly mentioned some areas of unavoidable macroing in DarkFall on Friday, and it’s something I want to go into more detail today. While I’m not one of the “must grind everything to 100 before you can compete” people, no … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Rant | 46 Comments

Buying gold makes you a bad person, sorry

Buying gold is today’s topic thanks to this post by Suzina over that Kill Ten Rats. Admitting you bough gold is never going to earn you friends in an MMO, but it seems some people are downplaying the significance of … Continue reading

Posted in MMO design, Rant, RMT, World of Warcraft | 58 Comments

Visiting an old friend of the MMO blog world.

Sandbox vs Themepark, I love this topic. But in this post Sid67 looks at the base words used to describe the two sub-genres in the MMO world, and disagrees with their meaning (and I’m fairly sure I was not the … Continue reading

Posted in MMO design, Random, Rant | 39 Comments

Stealing content: More on Allods

Every time I go to write a blog post for today, the only thing on my mind is how silly Allods (and the majority of the F2P market) really is. People FEARING upcoming patches? People calculating how much they will … Continue reading

Posted in Allods Online, beta, MMO design, Patch Notes, Rant, RMT | 17 Comments

We are talking some big numbers here

Two things of grave significance have happened today. Two very generous gifts delivered to MMO fans. The first, Aventurine will give you $5000 if you come up with the coolest DarkFall-related promotional item. That’s $5000 dollars, not potatoes or onions … Continue reading

Posted in Allods Online, Darkfall Online, MMO design, Patch Notes, Rant, RMT | 34 Comments

Reaction to DF Trial reactions

Initial reactions from DarkFall trial users have begun popping up. Some are positive, others are a little more negative, and still some are neutral. I find all of them interesting to read from my point of view however. There are … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 19 Comments