Category Archives: MMO design

Significantly insignificant interview with Blizzard

Gamesindusty.biz has an interview with Paul Sams of Blizzard that’s worth checking out. Not for any factual reason, but because of the entertainment it provides. In true Blizzard fashion, Sams does his best to avoid any actual mention of an … Continue reading

Posted in MMO design, Random, Warhammer Online, World of Warcraft | 5 Comments

Phoenix Gate and RvR ogranization; good times.

Phoenix Gate (PG) is an interesting scenario in Warhammer Online. On the one hand, it’s very Warsong Gulch-like in that it’s basically a game of capture the flag, with the two flags being on opposite ends of the map. It’s … Continue reading

Posted in MMO design, RvR, Warhammer Online, World of Warcraft | 17 Comments

Slow down, learn to play nice, and actually enjoy the game.

As Warhammer Online continues to mature, players are learning the game and figuring out what they prefer to do in-game. The current ‘flavor of the month’ seems to be mass scenario spamming, with players queuing and re-queuing over and over … Continue reading

Posted in MMO design, Warhammer Online | 18 Comments

Same game, different players.

One of the more interesting aspects of playing an MMO, and then reading others accounts of playing that same game, is that two people can basically be playing two different games. Tobold hates playing his healer in RvR, and looks … Continue reading

Posted in MMO design, RvR, Warhammer Online | 4 Comments

When to borrow, and when to ignore.

While yesterdays post was done more for humor than anything else, the reaction has brought up an important point I would like to talk about here today. The overall idea that ‘borrowing’ ideas from other MMOs can only be a … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 17 Comments

Blizzard’s new focus for WoW, just as soon as Mythic finishes it.

Blizzard, being the inventive genius shop that they are, have some rather revolutionary ideas in the works. Hold on to your hats, this could change EVERYTHING! I’ve gone ahead and edited a recent Bliz post, as they must have been … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 68 Comments

Sometimes waiting does not pay, and the coming war in Warhammer.

The more jaded section of MMO veterans have an unspoken “3 month” rule for any new MMO, in that they wait until the early bugs are squashed before they buy and start playing. The first few months of any new … Continue reading

Posted in MMO design, PvP, Warhammer Online | 10 Comments

Warhammer Online patch 1.01 quick thoughts.

New patch out today for WAR, and it has an impressive list of fixes. Not bad for one week, eh? • Players no longer need to scroll down through the EULA when logging into the game. The window now defaults … Continue reading

Posted in MMO design, Patch Notes, Warhammer Online | 4 Comments

The MMO space, and the oddballs that occupy it.

Sorry for the lack of updates, but I guess when you just play an MMO and enjoy it, you don’t have a lot of blog-worthy stuff. Maybe I should pick up AoC…. Watching the blog space take in WAR has … Continue reading

Posted in MMO design, Warhammer Online | 7 Comments

Holding Warhammer Online’s Public Quests to a higher standard.

One of the early issues to arise in Warhammer Online is the games high reliance on population numbers, and the great importance they play in things like PQs. If you don’t have enough players in the area, they don’t function … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 19 Comments