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Meta
Category Archives: MMO design
The MMO genre really has been terrible for a long time
TAGN has a post about the PC Gamer 50 most important PC games, which includes five MMOs (UO, EQ, EVE, WoW, Second Life). As noted in his post, all those MMOs came out prior to 2004, which basically tells you … Continue reading
Posted in Guild Wars, MMO design, Rant, Uncategorized, Warhammer Online, World of Warcraft
9 Comments
Warhammer Online killed the MMO genre
Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading
2016 MMO predictions
2015 was, FFXIV aside, basically a waste in the MMO space in terms of what was delivered. A bit of ‘wake up’ progress was made regarding F2P MMOs, but for the most part nothing new of significance arrived, though some … Continue reading
Defeat leads to victory, and victory means defeat
How many times have you quit playing a game because you lost? How many times have you quit a game because you won? The first is rarer than the second, right? We view defeat as motivation to improve and try … Continue reading
Posted in Fallout 3, MMO design, Random, Rant, Uncategorized
5 Comments
Crowfall: Game design that has also grown up
Crowfall is the MMO I’ve pinned my future hopes on (and a decent chunk of change is backing that up), but since it is still fairly far away, and I know I can ‘catch up’ when I get access to … Continue reading
Posted in Crowfall, MMO design
3 Comments
GW2: The new F2P champion has arived
I feel like I should post about GW2 going F2P, only I can’t call it a ‘downgrade to the minor leagues’ because the game wasn’t a sub MMO to begin with. Side-grade I guess? Which, thinking more about it, is … Continue reading
Posted in Guild Wars, League of Legends, MMO design, RMT
7 Comments
ARK – A micro-MMO
My obsession with ARK continues, and it has now bled into the MMO-thinking part of my brain. To be very clear, ARK isn’t an MMO, but in a lot of ways it certainly plays like one. The big thing is … Continue reading
Posted in ARK, EVE Online, MMO design, World of Warcraft
1 Comment
Hitting rocks to build success
For me the simplest measure of how much you liked a game is how long you played it. I think there is certainly value in a great 10 hour experience, but IMO no matter how great that 10 hours was, … Continue reading
Posted in ARK, EVE Online, Final Fantasy XIV, MMO design, World of Warcraft
9 Comments
WoW Legion: We get to watch it all burn down to the ground
Oh New Blizzard. After attempting “We are making the game like Vanilla again, come back!” with WoD, and failing to actually deliver, New Blizzard is back with “We are making the game like TBC, our one good expansion, come back!”, … Continue reading
Posted in Final Fantasy XIV, MMO design, World of Warcraft
15 Comments
FFXIV: The good kind of difficult
One of the aspects that soured me on WoW post TBC (although even prior to WotLK this was already somewhat of a trend in the game, just much slower) was the decrease in challenge in the ‘normal’ game, with only … Continue reading
Posted in Final Fantasy XIV, MMO design, World of Warcraft
4 Comments