Category Archives: Patch Notes

Double siege night in DarkFall

The NA server had its busiest night to date yesterday, with VAMP/NEM (and basically the whole server) being involved in two city sieges. The first (Kvet) was our siege, the second (Mam) we were hired to help take. We failed … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

That’s not the kind of Multiplayer I’m looking for.

It would appear that patch 3.3 has revolutionized World of Warcraft and ‘improved’ the game immensely, as everyone is discovering the amazing joy that is multiplayer in MMOs (Massively is still missing from the WoW equation, but one step at … Continue reading

Posted in MMO design, Patch Notes, World of Warcraft | 51 Comments

DarkFall: CtS’s first fixer patch.

I said yesterday that I’m fine with Aventurine launching Conquer the Seas with some (ok, a ton) of bugs as long as they get fixed within a week or so. It seem the QA community (the paying players) worked overtime, … Continue reading

Posted in Darkfall Online, Patch Notes | 2 Comments

DarkFall: “Conquer the Seas” Expansion first impressions

With one gaming-heavy weekend over, I’m going to talk about what Conquer the Seas has brought to DarkFall, but first let me toss this out for everyone. On one side of the MMO dev spectrum you have Aventurine, and on … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 16 Comments

DarkFall: Kraken eats a ship video.

This looks like it might be a tiny bit of fun… :head re-explodes) (No expansion on NA still, plus some ForumFall’ing about bugs with archery and PvE on EU) (DarkFall-related post disclaimer/reminder. If you click the image link near the … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 25 Comments

DarkFall Expansion notes

Um… yea. :head explodes: (DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and … Continue reading

Posted in Darkfall Online, Patch Notes | 16 Comments

Expansion day is here for DarkFall!

Ah patch day, a time for all those with a little too much time to swarm the forums, for the devs to order pizza and prepare for the worst, and for everyone to wonder exactly wtf DarkFall is going to … Continue reading

Posted in Darkfall Online, Patch Notes | 39 Comments

DarkFall: Lessons from the fall of TRA

Sunday night saw VAMP and co (the alliance either has no name, or the name changes on a daily basis, so I’ll just refer to our side as VAMP going forward) siege another TRA city on Yssam. While there was … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

DarkFall: CtS gets a Q&A and a release date.

Taking a break from tourist talk and doomed MMOs for a moment, lets talk about what really matters to MMO gamers, DarkFall! First off the next expansion got delayed until Thursday, with a notice that DF might be down for … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 21 Comments

DarkFall: Spotlight on ship-related changes

For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla. I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 2 Comments