Category Archives: PvP

Will Warhammer be good enough to overcome the inevitable PvP shock?

The following is based on a few assumptions that are key to understanding my thinking here. Please keep them in mind when reading. Assumption one: Most MMO players have only played WoW. Assumption two: Most MMO players don’t know about … Continue reading

Posted in Combat Systems, MMO design, PvP, Warhammer Online, World of Warcraft | 21 Comments

Sandbox or Theme Park?

During the recent posts about stories in MMOs, the topic of sandbox vs theme park MMOs came up, which got me thinking on which style I prefer and why. The first MMO that I played heavily was Ultima Online back … Continue reading

Posted in EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 14 Comments

Less can be more; how Warhammer Online could benefit from fewer class options.

News that Warhammer online might not ship with all classes ready to go at release is making the rounds, which got me thinking about the possible impact that might have on the game. As most know the current system is … Continue reading

Posted in Combat Systems, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment

Back in the day…

A quick but important note today, one that is long overdue. If you have never read WTFman.com, do yourself a favor and head on over. While I don’t agree with the site on all points, I still find it a … Continue reading

Posted in PvP, Random, Ultima Online | Comments Off on Back in the day…

Collision Detection, a key to smart PvP?

Ha, and just as I hit the ‘post’ button, something that I have been meaning to talk about pops into my head. Funny how that works… A long time ago, Mythic announced that Warhammer Online will feature collision detection. Now … Continue reading

Posted in Combat Systems, MMO design, PvP, The Witcher, Warhammer Online | 12 Comments

Less RL, more MMO time please.

It seems to be a slow day in the blog world date. Not much to entertain me, resulting in not much to entertain you, oh faithful readers. My gaming time has been randomly limited of late, and what time I … Continue reading

Posted in EVE Online, PvP, The Witcher, World of Warcraft | 1 Comment

Because WSG games need to be a bit longer.

From the PvP masterminds over at Blizzard: We’ve reached a point where we’re now confident that applying diminishing returns to honor is no longer necessary, and we’re currently planning to remove it with the 2.4 patch. Basically what they are … Continue reading

Posted in PvP, World of Warcraft | 17 Comments

Reasonable expectations.

While recording episode 2 of “Witty Banter” last night, due out ‘soon’, I derailed a topic heavily (twice actually) into a WoW vs other games debate. Hopefully what was said is not complete nonsense, although that is entirely possible. You … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

Shadowbane reset sparks interest.

I guess Shadowbane is going to reset its server, putting everyone back to square one. A bold move, and interesting enough that I might have to check back in to Shadowbane, especially since its free…

Posted in PvP, Random | 8 Comments

Goons, EVE, and Freedom!

This Wired article is making the rounds on various blogs, and as it focuses on griefing, which is somewhat related to PvP, I figured I would throw in my two cents. Go read the article first, if nothing else it’s … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, World of Warcraft | 14 Comments