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Meta
Category Archives: RvR
The need for alts in WAR, and back to Oblivion
Perhaps it’s just me, but I don’t think oRvR is something I can do day-in, day-out as my main MMO activity. Not because oRvR is subpar or poorly designed, but because it just takes more out of you as a … Continue reading
Posted in RvR, Warhammer Online
7 Comments
Some quick thoughts on WAR’s 1.2 patch notes.
The Warhammer Online patch notes for 1.2 are now available; if you have a few hours to spare check all 55 pages out. Its jaw-dropping how many changes are set to go in, the new systems being added, and just … Continue reading
Posted in Combat Systems, Patch Notes, RvR, Warhammer Online
10 Comments
Dear forum troll, a few questions.
This is what happens when you take a break and read some forums. You have been warned. If you did not enjoy a city siege, did any of the following happen? Get ganked on your way to the city entrance … Continue reading
Posted in Rant, RvR, Warhammer Online
22 Comments
Why the ward system in Warhammer Online is great.
Mythic announced the ward system in Warhammer Online sometime before launch, and unanimously the system was viewed as a gear check/block for the PvE content. You can only kill the king with 6 wards from the highest set, have fun … Continue reading
Posted in MMO design, RvR, Warhammer Online
21 Comments
The Inevitable City under siege!
This weekend I had more fun in an MMO than I can remember in a long, long time. I logged into vent around 8pm EST on Saturday just to see what everyone was up to, and right away it was … Continue reading
Posted in RvR, Warhammer Online
18 Comments
WAR 1.1.1 patch, fixing oRvR one step at a time.
Patch 1.1.1 is out today for Warhammer Online, with some short but potentially very sweet notes. Once a player hits rank 40, the focus of the game goes (as intended) straight to the RvR campaign, with the ultimate goal of … Continue reading
Posted in Patch Notes, RvR, Warhammer Online
6 Comments
First take on the 1/29 announcement by Mythic.
It’s 1/29, and as expected Mythic has announced their plans for Warhammer Online. First good job on actually hitting the date as promised, something not all MMO developers have mastered yet. Second, it’s going to take a bit of time … Continue reading
Posted in Patch Notes, RvR, Warhammer Online
8 Comments
Slayers, Darkness Falls, and other ‘big news’ for Warhammer Online.
There is a lot of news and information concerning Warhammer Online right now, and I’m not quite sure what to comment on. Now that the ‘new game’ shine has worn off, I can’t help but think what WAR will be … Continue reading
Posted in MMO design, RvR, Warhammer Online
7 Comments
Bashing some 40s: the role of scenarios in WAR.
With the holiday season over, things are getting back to normal with WAR, specifically meaning more CoW members are back online. While overall WAR is a great MMO, it’s very average when played solo for extended periods of time, so … Continue reading
Posted in Dark Age of Camelot, MMO design, PvP, RvR, Warhammer Online
9 Comments
Darkness Falls in Warhammer, full map inside!
The idea of adding a Darkness Falls(DF)-like dungeon to Warhammer Online has been floating around since beta, and has even been hinted at by Mythic themselves. DF was a HUGE success in Dark Age of Camelot, and combined PvE and … Continue reading
Posted in Dark Age of Camelot, MMO design, RvR, Warhammer Online
11 Comments