Category Archives: RvR

Some Monday thoughts on WAR and Monolith RvR

So many thoughts are going through my head right now. Overall I had a really, really great weekend with WAR, but on Monday some issue are nagging me. This is likely to jump around a bit, so sorry in advance … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online | 4 Comments

WAR Keep defense, not so useless.

It’s been a while since I’ve done a ‘battle report’ style post about Warhammer Online, but that does not mean the RvR has slowed. If anything, with all the recent patches, RvR has actually increased on Monolith to the point … Continue reading

Posted in RvR, Warhammer Online | 8 Comments

Fallout 3, youtube, forums, and RvR.

So many topics, so little time. Well not really, I have all day, but wall of text crits are not always cool, so I’ll try to be brief with everything. First up, the internet gets butthurt over a youtube video. … Continue reading

Posted in Console Gaming, Fallout 3, Rant, RvR, Warhammer Online | 4 Comments

Fallout 3 and WAR update, Forsaken/CoW merger.

Quick Fallout update: It’s still great. Super Mutants with miniguns that sneak up behind you hurt. Random raiders and talon company mercs with sniper rifles are also… interesting. At the same time, taking someone’s head off with a scoped magnum, … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 3 Comments

WAR 1.06 patch quick thoughts.

The 1.06 patch notes are out, enjoy the novel. For anyone who tried the patch on test, you know what an improvement 1.06 brings to the combat. Hopefully the transition to live does not affect this. Odder things have happened… … Continue reading

Posted in Combat Systems, Patch Notes, RvR, Warhammer Online | Comments Off on WAR 1.06 patch quick thoughts.

Warhammer’s major problem, the players.

Warhammer is plagued by some rather terrible flaws, flaws that should have been tested in beta. The flaws have nothing to do with coding errors or graphical problems, but rather center around player actions and motivation. Warhammer Online’s biggest problem … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online, World of Warcraft | 48 Comments

Renown progress, and no more Tor Anroc please.

As I mentioned previously, my short term goal in WAR was to hit renown rank 26 around the time I hit rank 29 in order to wear all four pieces of the Devastator armor set. It’s interesting how that one … Continue reading

Posted in RvR, Warhammer Online | 8 Comments

Breaking down the renown gain issue a bit more.

Sid67 has a good post breaking down my previous issue with renown ranks, and how my DoK will need to focus more on scenarios in order to catch his renown ranks up with his actual rank. When I wrote my … Continue reading

Posted in MMO design, RvR, Warhammer Online | 3 Comments

Keep capture, gold bag, and a new goal.

My renown rank (rr) is horribly behind my character rank (r) in Warhammer Online, sitting currently at 17rr, 26r. This is mostly due to how I’ve been playing so far, staying out of the scenario grind and completing tons of … Continue reading

Posted in RvR, Warhammer Online | 5 Comments

Epic siege battle, PQ madness, and all the goodness that is WAR.

Logged in last night at around 6pm with Aria, hoping to get some Dark Elf chapter 11 quests done, and perhaps have some better luck with PQs. The night before we had two full groups, but ran into a bugged … Continue reading

Posted in Combat Systems, MMO design, RvR, Warhammer Online | 7 Comments