Category Archives: The Witcher

Witchers, Heroes, Thrones, Rift

Just some quick hits for today. I finally, for the first time, beat The Witcher. My previous two attempts both fell short due to mass bugs (at release) and a comp change (a few months ago). Now, on the new … Continue reading

Posted in Patch Notes, Random, Rift, The Witcher | 16 Comments

Civ V, The Witcher, M&B:W, and Rift beta

Some random notes for today: Played two games of the scenario included in the first DLC for Civilization V, very entertaining. It’s rather short (limited to 100 turns), somewhat easy (the other sides don’t play with the sense of urgency … Continue reading

Posted in beta, Civilization Series, Random, Rift, The Witcher | 5 Comments

Focus = Fun?

Lately my MMO gaming time has been down a bit, mostly due to DoTA, but also from the fact that currently I’m only actively playing LoTRO, and that’s with Aria, so we don’t log in a ton of hours each … Continue reading

Posted in Bungie Studios, Civilization Series, DoTA, Lord of the Rings Online, PvP, The Witcher, Ultima Online, World of Warcraft | 6 Comments

Damn you flu!

The lack of updates is due to a nasty flu that hit me hard and is just now finally going away. In actually gaming news… well other than still working my way through The Witcher (still good, not sure about … Continue reading

Posted in PvP, Random, Site update, The Witcher, Warhammer Online, World of Warcraft | 6 Comments

Stories in our MMOs.

Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down the current problems, mostly that character development is really just attribute development, which I fully agree with. … Continue reading

Posted in EVE Online, MMO design, The Witcher, Ultima Online, World of Warcraft | 3 Comments

Collision Detection, a key to smart PvP?

Ha, and just as I hit the ‘post’ button, something that I have been meaning to talk about pops into my head. Funny how that works… A long time ago, Mythic announced that Warhammer Online will feature collision detection. Now … Continue reading

Posted in Combat Systems, MMO design, PvP, The Witcher, Warhammer Online | 12 Comments

Less RL, more MMO time please.

It seems to be a slow day in the blog world date. Not much to entertain me, resulting in not much to entertain you, oh faithful readers. My gaming time has been randomly limited of late, and what time I … Continue reading

Posted in EVE Online, PvP, The Witcher, World of Warcraft | 1 Comment