Category Archives: The Witcher

Damn you flu!

The lack of updates is due to a nasty flu that hit me hard and is just now finally going away. In actually gaming news… well other than still working my way through The Witcher (still good, not sure about … Continue reading

Posted in PvP, Random, Site update, The Witcher, Warhammer Online, World of Warcraft | 6 Comments

Stories in our MMOs.

Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down the current problems, mostly that character development is really just attribute development, which I fully agree with. … Continue reading

Posted in EVE Online, MMO design, The Witcher, Ultima Online, World of Warcraft | 3 Comments

Collision Detection, a key to smart PvP?

Ha, and just as I hit the ‘post’ button, something that I have been meaning to talk about pops into my head. Funny how that works… A long time ago, Mythic announced that Warhammer Online will feature collision detection. Now … Continue reading

Posted in Combat Systems, MMO design, PvP, The Witcher, Warhammer Online | 12 Comments

Less RL, more MMO time please.

It seems to be a slow day in the blog world date. Not much to entertain me, resulting in not much to entertain you, oh faithful readers. My gaming time has been randomly limited of late, and what time I … Continue reading

Posted in EVE Online, PvP, The Witcher, World of Warcraft | 1 Comment

The Witcher, gaming done right.

Over the last few days all gaming has come to a near standstill thanks to The Witcher. I figured I would put down what really strikes me about the game. Notice that this is all purely based on a limited … Continue reading

Posted in The Witcher | 9 Comments