After 1000+ posts, little has changed

A thousand posts over close to four years is a lot of writing, it’s a lot of opinions, and it’s the publicly viewable history of one gamer. In four years of anything, things are bound to change. Hell, since starting this very blog I’ve had three different jobs, built a house, and got married. Yet go read the very first post of this blog, and tell me how much things have really changed here (sorry the format is a bit odd, copy/paste fail from way back).

Which is not to say that if you read all 1000+ posts, each and every single one of them will align perfectly, or that you won’t find me bashing something I praised earlier. Over the course of 1000+ posts you say a lot of stuff, and more than one post was written with a bit of seething rage-drool or double-rainbow joy. Yet my ‘core values’ of a gamer have remained intact. I still believe challenging content is ‘better’ than easier content. I still believe that players themselves are the ultimate form of content in an MMO. I’m still more of a UO guy than an EQ fan.

And I don’t think that’s going to change whenever I ding 2000+ posts.

Posted in Site update, Ultima Online, World of Warcraft | 2 Comments

Post 1001

Kinda missed the milestone, as the post below this one was number 1000. On Monday I should have a post up with some stats and such on what has happened around here on the way to 1000+, but if nothing else, it’s been entertaining.

Posted in Site update | 10 Comments

New Bloodbowl League!

We are starting a new Blood Bowl league. 8 teams, all of different races. Expectation is to play at least one game per week, but coaches should be flexible with times so that everyone always gets their game in.

League Name: Inquisition Hardcore Casual Pro Circuit

PW: INQ (all caps)

We have two spots, and if we get more than two apps (remember, don’t pick a race that is already in the league), the two teams with the best names will be accepted. Hoping to have this up and running by Monday, so apply asap!

Posted in Blood Bowl, Site update | 3 Comments

Player vs Business success

(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks)

As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the company? What does it say about either game? What can you predict about the future of either based off those figures?

I ask because often, we throw in sub numbers or box sales when we talk about a games success, without any real context. That WAR has more subs than DF means next to nothing for players, because not only are there more DF players per server than there are in WAR, but also because the company behind DF is able to expand with their numbers while the company behind WAR has shrunk to a skeleton crew.

What you can point to is that overall, WAR sold a lot of copies and most likely made some decent money early on (even enough to justify dev costs perhaps?), which if you hold EA stock, is nice. You can also assume that since the servers are still up, it’s making some money under its new structure, so again, nice for EA execs and shareholds.

But for WAR players? All of the above means nothing, because the end result is still the same: no major updates, no major dev work, and most likely, no real future other than to keep the lights on until X% of current players have moved on, at which point the money stops trickling in and you shut down.

Success works much the same way. Both WoW and EVE are without a doubt successful games, both in terms of finances and player acceptance. But what that success has brought to both games has been very different. EVE just launched its 15th expansion, while WoW just had its 3rd. I think you would be hard-presses to find a WoW fan blind enough to argue that both games have received similar levels of expansion and content updates over the last 6-7 years. Now add in the levels of success (EVE at 350k, WoW at 12m), and the scales tip even further.

Of course certain WoW fans are still happy with the content delivery rate, while there are no doubt plenty of EVE fans who think CCP are a bunch of slackers who do nothing but get drunk (partially true?), but overall the results speak for themselves. CCP gets more ambitious when given additional resources, Blizzard does not. Or at least not with WoW; perhaps Titan is going to be 10x levels of awesome thanks to all that extra cash. If that’s the case, well then, thank you WoW fans for funding Titan with your $15 a month, how very nice of you.

Snark aside (for now), what a company considers successful or failure for a game is very different compared to what player’s think, and mixing the two is rather pointless. If we are talking stock advice, yea, I’ll look at that 12m players number. If we are talking gaming advice, I’ll point you towards 14 expansions and expected future plans (among a wide range of other factors, of course).

Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft | 24 Comments

Clearly the work of the devil

It’s Darkfall’s 666th day live today, there is a full moon tonight, and the Darkfall twitter feed has 666 followers.

-hat-tip Tasos for the info.

Posted in Darkfall Online | 2 Comments

Slow week here

Due to not sitting in front of a computer for 9hrs+ each day at work, I won’t be able to blog much this week. IRL FTL and all that.

Still playing and loving Warband (Floris mod is good), Aria is now below 1000 ELO (noob). I play side games to remain around 1200. The creatures below 1000 ELO are not humans, I swear. Just some of the absolute worst playing I’ve seen, not to mention the charming attitudes to match. Makes an MMO General forum look like a college seminar on world peace.

Urge to blog is raising though, so that’s good for next week.

Posted in League of Legends, Mount and Blade: Warband, Site update | 14 Comments

Deliciously Random

Some Friday randomness to finish off the week.

First up, I installed the new 2.3 version of the Floris mod pack, and so far it’s working perfectly. I did a full reinstall of both M&B:W and the full 2.3 download though, which likely helped keep things clean. It’s absolutely crazy how different yet similar the game feels with this mod pack. Aside from the graphic overhauls, there are just tons of little and not-so-little tweaks that really improve the game overall. So far I highly recommend it, though I am still planning a more in-depth post about the pack once I’ve had more time with it.

Kotaku has a preview of Riot Games new League of Legends community moderation system. It sounds interesting, and hopefully it helps clean up the cesspool that has developed. It very much sounds like something players will be able to contribute to and review while waiting for a game, or while waiting for friends to finish theirs.

Speaking of League of Legends, Aria recently hit level 30, and we have been playing some duo-queue ranked games. Aside from the above-mentioned community aspect, so far things have been very up/down. We will win two decisively, then lose two in horrible fashion. I think the primary reason is that we are still around the 1200 ELO range, which is the starter ELO for fresh 30s, and so it’s before the ranking system has ‘sunk in’ and placed people accordingly. Hopefully we hit 1300+ soon, as at that level you don’t get the newer players and games are a bit more stable and evenly matched. That or we drop into sub-1200 ELO hell…

Finally, Tipa over at West Karana is at it again with her MMO challenge, something I fully support. I think there is a rather sizable population of MMO players who have never really gone ‘all in’ on a game, and hence have never experienced what it’s like to be a full-time player of just one game. It’s a very different experience, and a very rewarding one at that.

Her challenge also makes me consider the current state of the whole genre, as today players can have multiple game icons on their desktop, and can easily bounce around between games thanks to things like the F2P model. Toss in that Steam or other sites frequently discount games to silly levels, and that’s just another source of ‘distractions’.

I remember WAY BACK when I was young and gaming on a Commodore 64 or the Sega Genesis, I would only get games for holidays or my birthday, and that meant playing the games I had until I got something new. Because of this, I played the hell out of games like Shining Force or Ultima, beating them multiple times and playing them until I’ve seen every last bit of dialog and every last animation (and this was pre-internet, so I could not just access something like GameFAQs and get a step-by-step guide. You had to buy a real book to get that!).

When you spend that kind of time with a game, you really get a feel for what the devs were trying to do, rather than just quickly checking in to see the big flashing lights and moving on. Now if a game was poor (curse you Kid Chameleon, Sword of Vermilion, etc) you got screwed, but if it was good, you really got to full experience a classic.

Today I think a lot of people, even when playing something great, get pulled in too many directions, and never get the full experience out of anything. This is especially true and important for a good MMO, because they not only require more time/focus, but also reward it. Being part of a great clan only happens when you put in the time to meet people and get to know them. It’s only really rewarding when you are active enough to be consistently part of something, and a well-built MMO will reward time invested with better and more engaging experiences.

So again, I fully recommend people take Tipa up on her challenge, be it with one of the new MMOs coming in 2011, or with one that is already out. If you have never really done so, you are in for a treat.

Posted in Console Gaming, League of Legends, Mount and Blade: Warband, Random, Rift | 10 Comments

Mount and Blade: Warband – Story conclusion

An endless war, shaky moral.

As I last left off, I had lost a battle and had my companions captured. Getting them back was priority one, and in one siege I was able to recover all of them, plus add another castle under Nord control. Unfortunately as soon as I left the castle, it was taken by the Rhodoks; the start of a very tiring trend.

With almost every other kingdom having declared war on the Nords, armies were spread thin and cooperation was lacking. While my personal force (100+ men now) was more than enough to strike down almost any army, there was only so much we could do, and every siege included a ‘downtime’ while the engines were built. Usually while I took one castle, two others fell, and multiple times I had to abandon a siege just to save one of my own holdings.

I reasoned the only real progress to be made was to finish off Swadia, as with them eliminated I could afford a ‘rest’ period and simply protect against the other kingdoms. Eliminating Swadia proved rather difficult however. For starters, two of the remaining castles they owned were siege tower-required ones, meaning a very lengthy (40 hours with Eng 6) prep period. In 40 hours a lot of bad things can happen, and if you abandon the siege, the timer resets. Multiple times I would try to get other lords to help me, and while they initially agreed, they always seemed to wander away before the fighting actually happened. I managed to capture one of the two at one point, but whenever I went to siege the other something always came up.

The other worrying thing was that the other Nord lords were losing the war in the east. First Denim was captured, then it’s surrounding castles. This left Uxkhal and my own city of Suno in Nord control. The Veigar cities of Curaw, Khudan, and Reyvadin had also been lost. In essence, things were almost back to square one in terms of territory control, with the major difference being that other nations controlled the north, rather than the Veigar’s themselves.

The backbreaker came when Swadia dropped a siege on Praven. I moved my forces inside the city to defend, yet then the battle finally got underway it was my 112 against 483 Swadians spread across seven different lords. Their first push was crushed, as my archers rained down on the men climbing the ladder, and those who made it up were quickly cut down on the walls. However, as wave after wave kept coming, my archers were slowly picked off the walls (or simply ran out of ammo), and the ladder defenders were getting thinned out. Each time the ladder got cleared, I hoped that was the final wave, yet every time another came, with fresh archers to pepper us and more men to throw against us. Ultimately I was the last man standing, cutting down enemy after enemy until I was surrounded and defeated yet again.

Not only had my companions been captured once again, but Swadia also managed to retake its capital city. At this point the war had broken spirits, and a retreat back to the Nords original home seemed inevitable.

(At this point I retired the character)

I’m sure I could have recovered and continued, but I’ve opted instead to stop here and go all out with the Floris mod pack for the next game. The biggest killer was the lack of diplomatic options and any real way to influence my allies. Once a kingdom reaches a certain size, there is only so much you can do, and without help, it’s very slow going.

The mod pack fixes many of these issues, along with generally expanding the game overall with more items, more/different units, and a host of other additions. This time, rather than joining an existing kingdom, the goal will be to start small and slowly build up wealth and power through mercenary work. Then, when the opportunity presents itself, start my own kingdom and see how that goes. With that in mind I’ll try to stay friendly to all other lords, and only pick on one nation in terms of combat and plunder.

I won’t be doing story-style write-ups, but should something of particular interest happen, I’ll be sure to mention it. This little mini-series has been enjoyable to write however, so perhaps I’ll do another in the future. If I do, I think I’d like to go all out and include more detailed week-to-week progression, along with screenshots and other info. For now though, I’ll just play out the next game and get a feel for what the Floris pack brings.

Posted in Mount and Blade: Warband | 10 Comments

Mount and Blade: Warband – Story part 3

The war with Swadia has been an interesting one. Our alpha strike on them was devastating, as we took Curaw and Denin almost immediately (I sieged Denim myself, and was later awarded the city). We also took various castles and their associated villages. They were shortly cleared from the north. They also suffered heavy losses in a number of large (300+ soldiers) open-field battles, and collectively we captured a half-dozen or so of their lords.

I captured the king of Swadia myself when his 200 or so lesser-trained army came across my 100+ elite force. At the start of the battle I positioned my archer on a hill overlook the rest of the field, with my infantry hidden behind and my cavalry to the side. The king slowly moved his forces towards us, but I had my archers hold their fire until the enemy was well within range to conserve ammo. As the king did not do the same, most of his early fire missed, and I believe towards the end of the ranged exchange some of his forced could no longer fire.

As he finally advanced, he was peppered with arrows and bolts, and then I had my infantry charge. As the two meet, myself and the cavalry came in from the side, crushing his weakened melee units and then turning to make quick work of his remaining ranged force. His reinforcements would arrive only to find the initial force decimated, and they would soon break and attempt to flee. Most did not make it, including the king himself. With their leader locked away in a dungeon, Swadia was battered and ready for elimination.

Unfortunately right after this battle the Khergit Khanate declared war on us. Due to most of our forced being positioned near the middle of the map, their strike from the west was meet with little resistance, and along with some castles, they successfully sieged the city of Khudan from me. The city of Reyvadin also fell, and along with it my hamlet Ulburban.

What followed was a half-hearted defense, were we would engage with the Khans long enough to push them back, but could never muster enough power to take back significant territory. Whenever a force was raised, some Swadian lord would lay siege to something, forcing me to return to the center to deal with them. This stalled war would continue until the Sarranids declared war on the Khans, which resulted in their attention being split and allowing us to return our focus to Swadia.

As I was training up a new force to reclaim Khudan, our king declared a truce with the Khans, meaning their territory was temporarily safe from our assaults. While their presence in the north was unfortunate, it would at least allow us to return our full focus to Swadia.

I gathered two lords and together we sieged the city of Suno. Suno and Denin are perhaps the two most centrally located cities, and due to this they are economic powerhouses. I already owned Denin, and I wanted Suno. The siege itself was rather easy, as the defense was light and my 30+ Nord Huscarls made short work of them; first using their throwing axes to clear the walls, then storming up the siege ladders protected by their giant shields. En-mass, they are a very difficult force to stop, and they chew up lesser units with ease.

I was shortly awarded Suno, but it proved very difficult to control. Whenever I would travel outside, some Swadian lord would lay siege to it and force me to return. This back and forth, cat and mouse game meant I could not push further or assist in other conquests. To further complicate matters, the kingdom of Rhodoks declared war on us, and they picked the area around Denin to focus on, quickly capturing a castle right next to the city. As I could not afford to lose Denin, I spent the next week or so doing nothing but traveling back and forth between the two cities, breaking up one siege after another. While always successful in combat, the casualties started to pile up, and I never got a chance to visit some villages to recruit fresh troops.

One battle in particular was extremely costly. Just outside Denin, I fought a large force of Rhodok lords and ended up having more than half my force killed, with most of the casualties being expensive elite units. The garrison in Denin was getting weak, and contained a mixed collection of mercenaries and various soldiers from other kingdoms; certainly not the building blocks for a solid offensive force. With some desperation, I attempted to venture back towards Nord lands and quickly recruit from some of the villages. I went out with just a few elite mounted units and my companions, and soon had over 50 fresh recruits headed back to Denin.

Unfortunately we got caught by a strong Swadian force, and the fight did not go well. The fresh recruits were butchered, and one by one my companions were swarmed and taken down. With no escape, I took as many as I could, but soon my horse was shot out from under me, and then it was only a matter of time before I too was surrounded. Captured, we were taken to a nearby Swadian castle and put in the dungeon.

Luckily during this time the other Nord lords protected both Suno and Denin, and when I finally escaped I was able to head to Suno and pull its garrison out. Only three of my eleven companions made it out with me, and the rest were still locked up.

With a force gathered, it was time for a rescue.

Posted in Mount and Blade: Warband | 20 Comments

Zero relation, I’m sure

Blog post with the most comments? This one, about the EQ2 installer being super fast and accurate.

Lum today, about SOE having some trouble with DCO related to uninstalling.

Just sayin’.

Posted in beta, EQ2, Random | 7 Comments