As previously noted, Darkfall: Unholy Wars took a huge step towards becoming a sustainable sandbox with the recent increase in gear loss from PvP. As some have asked, I don’t know if it’s enough, but it’s certainly a start, and more importantly shows that AV is serious about the game and making it something worthwhile for the long run to MMO players, rather than continuing down the path of creating an oversized, risk-free PvP arena game.
This post isn’t about analyzing the change however, as it’s much too early to do that. Instead let’s see how Forumfall is taking the news (this below is a reply to how PvE would work as a sink, since the poster suggested that would be a better solution than a sink from PvP):
Remove resources? I don’t care if resources are removed or not, you do. I want active activities like mob farming to actually be worth it. Why? Because I actually play the game. I want to see an active world, and I want contested mob spawns. Does that mean make bandits drop 50 neithal essences each? No, it doesn’t. Give us open world mobs that are actually worth farming though. The Golems would be a great start, limited amount of them in the world, and they have a fairly high respawn timer.
The above is the best of the worst, at least in terms of the content/froth ratio that runs rampant on Forumfall. It does, of course, completely fall on its face in terms of logic, and that really is the point here.
For a long time I had feared that AV was listening to Forumfall too much, and were just doing what Forumfall said it wanted. I think the above post is a nice highlight of that. The player is asking for mobs to be ‘worthwhile’, at the same time that he is saying he doesn’t care to balance how resources enter and exit the game.
Bad AV would just do what was asked, buff mobs, and a month later Forumfall would once again ask for mobs to be made ‘worthwhile’, or more likely complain that non-mob rewards are now ‘worthless’, and to buff those. This, of course, assumes there still exists anything of value, an end-point that DF:UW was rapidly approaching, with most already regularly PvP’ing in the second-best gear (r70). Once R80 is common, what then? Do a themepark-style soft-reset?
So as predicted, the usual suspects of Forumfall are throwing their hissy fit as they experience actual consequence for PvPing. What is surprising, and encouraging, is that others on Forumfall are seeing the benefits of this addition, and trying to push back the idiocy. Ultimately it doesn’t matter so long as AV continues to show a basic understand of MMO design and what’s important to keep a game going.
Furthermore, most of those currently complaining will change their tune, as AV is finally able to add more meaningful and interesting faucets to the game, and those faucets will stay relevant for longer than a week. On that front they have some good plans, and recent actions suggest they will correctly follow-through on said plans.
As for the game’s future overall, as multiple MMOs have shown in the past, a game can slowly build itself back when its core issues are fixed and things start working again. Launch is the best time to grab the most players, certainly, but especially in the MMO niche space, where DF:UW resides, players have limited quality options, and are more than willing to revisit something if they hear it has improved. If AV continues down the path they have set out on with the last update, they will be successful. Here’s hoping.