A lot of great stuff floating around today. First is this comment from Rammstein, responding to Azuriel yesterday, related to his and Blizzard’s claim that Cata failed because it was too hard:
Anything that Chilton says to the New York Times is “established fact”? LOL. You never considered any of the following?
1. He could be lying.
2. He could be wrong, which looks more likely when you consider he is part of the design team responsible for the drop.
3. He could be both lying and wrong, the most probable scenario.
4. He could be right. In this horribly unlikely case, what he said is STILL NOT ESTABLISHED FACT, as that would require something establishing it as a fact besides someone just saying it to someone else.
I remember hearing Chilton’s comment when it was originally made, and had a similar reaction to Rammstein (I might have blogged about it, not sure, too lazy to look). To take the word of someone who is partially responsible for sinking a runaway success as gospel is… silly at best. If anything, I’m pretty sure Blizzard has been writing a great “What not to do” book of MMO design since WotLK. MoP should be a thrilling conclusion.
And in that book, they should also include some footnotes, one being this. Raise your hand if you are shocked that a game that was good and then went full-on WoWtard is seeing players leave? Anyone, anyone? Again, much like WAR, it’s sad to see what could have been a nice entry in the MMO genre turn into a pile of wasted code.
Speaking of a pile of wasted code, this is amusing. If 300m can’t buy you semi-decent graphics that work (let’s be honest, even the high-res stuff still looks very meh compared to something like Skyrim), is there any hope? Sure, it’s impossible to catch something random like /dance turning on godmode, and we all know having more than a dozen players on a screen is technically impossible (I write this as I undock from Jita 4 4, with everything maxed (real maxed, not ‘high is a bug’ maxed), and my FPS sitting at 60), but is it too much to ask for 2008-ish graphic options? But hey, at least they shipped with AA enabled, right? I mean only a super-indy game from 2003 (Darkfall) would ship without that feature enabled… Oh… Hey… voice!
The worst part of all this high-res nonsense is that BioWare assumes everyone playing SW:TOR is an idiot (I know, I know). “Oh the ‘high’ setting is a UI bug”, “No no, the current high really is high, even though the beta high looked much better…”, or that long explanation of how drawing characters on a screen works. Thanks Doc. I never considered how having more characters might be taxing on a machine. Next you are going to tell me the whole problem is exponential! Hopefully they have emailed that wonderful discovery to Nvidia so maybe they can start working on a solution. And if only we had internet connections faster than 14.4…
Maybe it’s a generational thing? All of the current devs that believe handing out epics = retention while they stand on pillars just need to finally exit the industry, and maybe we can get some money spent on non-insta-fail design?
That’s not going to happen, is it?
Oh, one more point: all this “money is in casual themeparks, deal with it” crap. Hi, themeparks have/are failing, and they cost a hell of a lot more when they fail (WAR, AoC, Rift, EQ2, etc) than some 10m indy MMO that never got a chance (poor Shadowbane). Yes, WoW had 11m subs. Blizzard made a ton of cash. Everyone wishes they were WoW. I get all that. It’s not 2007 anymore. No one has even come remotely close to replicating WoW no matter how much they spent or how hard they mashed copy/paste. The current WoWs in gaming? A ‘hardcore’ PvP game and two ‘hardcore’ PvP games (LoL and BF/CoD).
Also Minecraft made a million dollars (read that in the Office Space “guy who invented the pet rock made a million bucks” voice)